When one is only updating the "stop" position (i.e. non-flushing seek,
with GST_SEEK_TYPE_NONE on the "start" (or stop in reverse) position),
we only need to store those values instead of moving the current position.
https://bugzilla.gnome.org/show_bug.cgi?id=775127
If the playlist does not contain any iframe variants then
demux->master->iframe_variants is NULL. If the previous variant is an
iframe variant then there is at least one iframe variant and
demux->master->iframe_variants->data can be safely used.
https://bugzilla.gnome.org/show_bug.cgi?id=773635
And scale the bitrate with the absolute rate (if it's bigger than 1.0) to get
to the real bitrate due to faster playback.
This allowed in my tests to play a stream with 10x speed without buffering as
the lowest bitrate is chosen, instead of staying/selecting the highest bitrate
and then buffering all the time.
It was previously disabled for not very well specified reasons, which seem to
be not valid anymore nowadays.
Create an output stream for each media when alternate renditions
are present. Update the manifests for all those streams, and
make sure that typefinding is still done for files smaller than 2KB
such as small WebVTT files.
When fetching a byte-region from a server resource,
adjust the downstream buffer offsets so that downstream
doesn't know. This is because id3demux insists on the
first offset being 0. Later we might strip ID3 headers
entirely and this will be unneeded.
Modify playlist updating to track information across updates
better, although still hackish.
When connection_speed == 0, choose the default variant
not the first one in the (now sorted) variant list, as that
will have the lowest bitrate.
Make M3U8 and GstM3U8MediaFile refcounted. The contents
of it and GstM3U8MediaFile are pretty much immutable
already, but if we make it refcounted we can just
return a ref to the media file from _get_next_fragment()
instead of copying over all fields one-by-one, and then
copying them all into the adaptive stream structure fields again.
Move state from client into m3u8 structure. This will
be useful later when we'll have multiple media playlists
being streamed at the same time, as will be the case with
alternative renditions.
This has the downside that we need to copy over some
state when we switch between variant streams.
The GstM3U8Client structure is gone, and main/current
lists are not directly in hlsdemux. hlsdemux had as
many CLIENT_LOCK/UNLOCK as the m3u8 code anyway...
Don't clear decryption state immediately after
initialising it in the start_fragment. Don't clear
the state of all streams when we want to only clear
the current stream.
https://bugzilla.gnome.org//show_bug.cgi?id=768757
Add demuxer instance-wide decryption key cache. The current and
last key url are per-stream, so make a shared cache. Move the
decryption handling into the stream object, and use the shared
cache for the keys.
Prepare hlsdemux for more than one single stream. Currently hlsdemux
assumes there'll only ever be one stream and most of the stream-specific
state is actually in the hlsdemux structure. Add a stream subclass
instead and move some stream-specific members there instead.
When switching fragments we don't want to keep any data around from the last
one, and also forget about all data when doing flushing seeks or selecting new
bitrates.
https://bugzilla.gnome.org/show_bug.cgi?id=764684
Handling the ghostpad and its internal pad was causing more issues
than helping because of their coupled activation/deactivation
actions.
As we have to install custom chain,event and query functions it is
better to use a floating sink pad internally in the demuxer and just
use those pad functions to push through a standard pad in the demuxer
https://bugzilla.gnome.org/show_bug.cgi?id=757951
Properly handle snap flags during reverse seeking. In this case
the before/after are also reversed, so handle those as such.
For example: with a sequence of 1s fragments:
|-- 0 --|-- 1 --|-- 2 --|-- 3 --|
If you seek to 1.5s it is inside fragment 1. With reverse and
snap-before: should play from the end of fragment 1
snap-after: should play from the end of fragment 0
Clear error as soon as we determine that the download failed,
otherwise there are code paths where we might return without
clearing it ever, which would leak the GError then. Also, we
can pass a NULL GError pointer to _fetch_uri(), so just do that
instead of passing one that we're going to just free again
right away anyway.
Setting the seek flags to GST_SEEK_FLAG_SNAP_* will change the seek
target time to a segment boundary.
Based on original work by Ben Willers <bwillers@digisoft.tv>.
https://bugzilla.gnome.org/show_bug.cgi?id=759108
If connection speed is set, playlist according
to connection speed is selected as current playlist.
Problem is that the current variant of main playlist still
points to previously set variant.
If previously set variant doesn't correspond to current
playlist, then it causes unnecessary change of playlist
to the same playlist after first fragment is downloaded,
because of not updated current variant.
To fix this, we need to make sure that current variant
of main playlist corresponds to the current playlist
https://bugzilla.gnome.org/show_bug.cgi?id=758946
Don't jump backward to 3 files from the end of the playlist
when switching variants - it just means we downloaded
fragments fast and caught up to the end of the playlist.
Disable that by treating a variant switch as a playlist
update, not a restart due to a seek or so.
If the stream is discont, we must provide a timestamp in any case. Elements
like tsdemux are not going to output anything if we give a NONE timestamp
after a discont.
Also marking a stream as discont if a playlist change was not successful would
lead to the above situation, but in that case we are not required at all to
mark the stream discont as we're still at the old playlist.
For live streams, we want to make sure there's a certain distance
between the sequence to play and the last (earliest) fragment.
The problem is that it assumes there are at least 3 fragments in
the playlist, which might not always be the case (like in the case
of a server restarting and gradually adding fragments).
In order to avoid ending up with negative sequence numbers (which
will just loop forever), limit the new target sequence number to
the highest of:
* either the first sequence number of the playlist (fallback)
* or 3 fragments from the last one (standard behaviour)