Commit graph

13 commits

Author SHA1 Message Date
Xavier Claessens 7fcf3ebf07 amc: Turn GstAmcSurfaceTexture into a base class with JNI implementation 2019-08-20 08:53:55 -04:00
Matthew Waters 1fceac8122 amcvideodec: set our data pointer in java to NULL on close
The frame available callback can be called after deconfiguring the amc codec.
Guard against this by setting the back pointer to NULL on close() and ignoring
any NULL data pointer.

https://bugzilla.gnome.org/show_bug.cgi?id=761014
2016-01-29 23:52:15 +11:00
Matthew Waters ab3fd36d64 amcvideodec: move release_output_buffer into the sync meta
Some devices only ever keep one buffer available in the GL queue resulting in
multiple calls to release_output_buffer only causing one frame to be rendered.
If there is a queue after amcvideodec (even playsink's small one), then
multiple buffers are pushed but only a small fraction of them are actually
rendered on time.  The rest will either render some number of frames ahead of
where they are meant to be or timeout waiting for a frame that's already been
rendered.

Solved by moving the release_output_buffer into the sync_meta the is pushed
downstream.  When downstream renders, the custom sync implementation attempts
to release the current buffer (if not already released) and render. Once the
frame has been rendered to the screen, the next frame is released and is
hopefully available by the time the next frame is to be rendered.

This fixes a perceived frame jitter in the output.
2015-11-19 19:25:48 +11:00
Matthew Waters f2ca0eaf27 amcviddec: output external-oes textures
This provides a performance and power usage improvement by removing
the texture copy from an OES texture to 2D texture.

The flow is as follows
1. Generate the output buffer with the required sync meta with the incrementing
   push counter and OES GL memory
1.1 release_output_buffer (buf, render=true) and push downstream
2. Downstream waits for on the sync meta (timed wait) or drops the frame (no wait)
2.1 Timed wait for the frame number to reach the number of frame callbacks fired
2.2 Unconditionally update the image when the wait completes (success or fail).
    Sets the affine transformation matrix meta on the buffer.
3. Downstream renders as usual.

At *some* point through this the on_frame_callback may or may not fire.  If it
does fire, we can finish waiting early and render. Otherwise we have to
wait for a timeout to occur which may cause more buffers to be pused into the
internal GL queue which siginificantly decreases the chances of the
on_frame_callback to fire again.  This is because the frame callback only occurs
when the internal GL queue changes state from empty to non-empty.

Because there is no way to reliably correlate between the number of buffers
pushed and the number of frame callbacks received, there are a number of
workarounds in place.
1. We self-increment the ready counter when it falls behind the push counter
2. Time based waits as the frame callback may not be fired for a certain frame.
3. It is assumed that the device can render at speed or performs some QoS of
   the interal GL queue (which may not match the GStreamer QoS).

It holds that we call SurfaceTexture::updateTexImage for each buffer pushed
downstream however there's no guarentee that updateTexImage will result in
the exact next frame (it could skip or duplicate) so synchronization is not
guaranteed to be accurate although it seems to be close enough to be unable
to discern visually.  This has not changed from before this patch.  The current
requirement for synchronization is that updateTexImage is called at the point in
time when the buffers is to be rendered.

https://bugzilla.gnome.org/show_bug.cgi?id=757285
2015-11-17 15:27:26 +11:00
Matthew Waters c322806227 amcviddec: use gstcontext to retreive the OpenGL context 2015-10-21 04:27:43 +11:00
Matthieu Bouron 43b63f304d androidmedia: Add support for GL output in amcvideodec
https://bugzilla.gnome.org/show_bug.cgi?id=731204
2015-10-21 04:27:43 +11:00
Sebastian Dröge a6fb482247 androidmedia: Conditionally use get_{input,output}_buffer() Android 21 APIs
Also properly set limit/position on byte buffer, some codecs prefer to have
correct values there.
2015-05-31 21:27:27 +02:00
Sebastian Dröge ca62186797 androidmedia: Fix draining logic to let the base class handle EOS events
https://bugzilla.gnome.org//show_bug.cgi?id=734775
2014-08-14 15:27:21 +03:00
Chen Jie 8e0bbc9e32 androidmedia: add gst_amc_color_format_copy
gst_amc_color_format_copy will copy in/out a frame resides at a
GstAmcBuffer. Lots of codes in gst_amc_video_*_fill_buffer are moved to
this new function.
2014-05-26 16:29:01 +02:00
Sebastian Dröge b2e5b9cb67 androidmedia: Update to new GLib thread API 2012-11-12 11:32:44 +01:00
Sebastian Dröge 079c68e4de androidmedia: Port to 1.0 2012-10-25 14:05:48 +02:00
Sebastian Dröge 5e954a7d0a androidmedia: Make everything buildable 2012-10-15 16:28:43 +02:00
Sebastian Dröge 1e73da2941 Add video decoder element 2012-10-15 16:28:37 +02:00