Our context is non-persistent, and we propagate it throughout the
pipeline. This means that if we try to reuse any gstmsdk element by
removing it from the pipeline and then re-adding it, we'll clone the
mfxSession and create a new gstmsdk context as a child of the old one
inside `gst_msdk_context_new_with_parent()`.
Normally this only allocates a few KB inside the driver, but on
Windows it seems to allocate tens of MBs which leads to linearly
increasing memory usage for each PLAYING->NULL->PLAYING state cycle
for the process. The contexts will only be freed when the pipeline
itself goes to `NULL`, which would defeat the purpose of dynamic
pipelines.
Essentially, we need to optimize the case in which the element is
removed from the pipeline and re-added and the same context is re-set
on it. To detect that case, we set the context on `old_context`, and
compare it to the new one when preparing the context. If they're the
same, we don't need to do anything.
Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/946
video-direction property is common property in gstreamer. In addition,
both mirroring & rotation properties are marked as deprecated,
video-direction will override mirroring & rotation properties when they
are set explicitly
Fix https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1058
According to msdk spec, there are two ways to enable filters:
1: Filters can be enabled by adding a filter ID
to mfxExtVPPDoUse. In this case, default filter parameters are used
2: Add filter configuration structures directly to mfxVideoParam.
Using 1 with 2 is optional but legal. Unfortunately it won't work
with some specific use cases like Detail/EdgeEnhancement.
Let's stick with option2 which works fine for all VPP operations.
https://bugzilla.gnome.org/show_bug.cgi?id=796468
Since we do the MSDK initializing in set_caps(), a FALSE
return may still cause the invokation of set_caps() again
and this will leads to buffer allocation and other mess-up.
So make sure the msdk initialized correctly before trying
to do any buffer allocation.
https://bugzilla.gnome.org/show_bug.cgi?id=796465
So far msdk produced dmabuf fds are non-mappable.
If user wants to download the content of underlined surfaces,
dmabufcapsfeature negotiated pipeline will fail. So if the input surface
is dmabuf and downstream doesn't have support for dmabuf capsfeatures,
we do the vpp (no passthrough) and produce the mappable videomemory
buffers.
https://bugzilla.gnome.org/show_bug.cgi?id=794946