We suspect that it's not thread safe to just create and
destroy the device from any thread, particularly because
of D3D11CreateDevice, that is not documented as thread-safe.
While D3D11CreateDevice is usually protected from outside
by the gst_d3d11_ensure_element_data, it still can cross
with the Release() method of another device.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6686>
* gst_d3d11_device_new_for_adapter_luid()
Used for creating D3D11 device for a DXGI adapter (i.e., GPU)
corresponding to a LUID (Locally Unique Identifier).
This method can be useful for interop with other APIs such as
Direct3D12, MediaFoundation, CUDA, etc.
* gst_d3d11_device_new_wrapped()
Allows creating a new GstD3D11Device object by using already
configured ID3D11Device. This is conceptually equivalent to
gst_gl_context_new_wrapped()
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1098>