SRT[0] is an open source transport technology[1] that optimizes
streaming performance across unpredictable networks.
Although SRT is based on UDP, it works like connection-oriented
protocol. However, it doesn't mean that the SRT server or client
is necessarily to link to a receiver or a sender so, here, the
pairs of source and sink elements are introduced.
- srtserversink: SRT server to feed SRT stream
- srtclientsrc: SRT client to get SRT stream from srtserversink
- srtclientsink: SRT client to send SRT stream
- srtserversrc: SRT server to listen from srtclientsink
[0] https://github.com/Haivision/srt
[1] http://www.srtalliance.org/https://bugzilla.gnome.org/show_bug.cgi?id=785730
If they were not ported after 4+ years it seems unlikely that anybody is
ever going to need them again. They're still in the GIT history if
needed.
https://bugzilla.gnome.org/show_bug.cgi?id=774530
This was used by MSN messenger in prehistoric times, it's safe
to say no one needs or wants this any more these days. For
decoding old recordings there's still a decoder in ffmpeg.
https://bugzilla.gnome.org/show_bug.cgi?id=597616
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.