We verify that all the buffers on an obscured sinkpad are skipped by overriding
the map() function in the GstVideoMeta of the buffers to set a variable when
called. We also test that the buffers do get mapped when they're not obscured.
Blame^WCredit for the GstVideoMeta map() idea goes to Tim.
https://bugzilla.gnome.org/show_bug.cgi?id=746147
It's a waste of resources to map it if it won't be converted
or used at all. Since we moved the frame mapping down, we need
to use the GST_VIDEO_INFO accessor macros now in the code above
that instead of the GST_VIDEO_FRAME accessor macros.
https://bugzilla.gnome.org/show_bug.cgi?id=746147
For each frame, compare the frame boundaries, check if the format contains an
alpha channel, check opacity, and skip the frame if it's going to be completely
overwritten by a higher zorder frame. The check is O(n^2), but that doesn't
matter here because the number of sinkpads is small.
More can be done to avoid needless drawing, but this covers the majority of
cases. See TODOs. Ideally, a reverse painter's algorithm should be used for
optimal drawing, but memcpy during compositing is small compared to the CPU used
for frame conversion on each pad.
https://bugzilla.gnome.org/show_bug.cgi?id=746147
Caps refcounting was all wrong in this function. Rewrote it and add some
comments to make it clearer.
Fix caps leaks with the
validate.file.glvideomixer.simple.play_15s.synchronized scenario.
https://bugzilla.gnome.org/show_bug.cgi?id=747915
Signed-off-by: Guillaume Desmottes <guillaume.desmottes@collabora.co.uk>
Fix a caps leak with the
validate.file.glvideomixer.simple.play_15s.synchronized scenario.
https://bugzilla.gnome.org/show_bug.cgi?id=747915
Signed-off-by: Guillaume Desmottes <guillaume.desmottes@collabora.co.uk>
'array_buffers' contain borrowed GstBuffer and so shouldn't have a free
function. 'frames' is the one containing GstGLMixerFrameData and so should use
_free_glmixer_frame_data as free function.
Fix GstGLMixerFrameData leaks with the
validate.file.glvideomixer.simple.play_15s.synchronized scenario.
https://bugzilla.gnome.org/show_bug.cgi?id=747913
Signed-off-by: Guillaume Desmottes <guillaume.desmottes@collabora.co.uk>
This would've also triggered if for some reason the segment was updated
in such a way that PTS went backwards, but the running time increased. Like
what happens when non-flushing seeks are done.
We're doing a proper buffer-from-the-past check a few lines below based on the
running time, which is the only time we should care about here.
And keep on querying upstream until we get a reply.
Also, the _get_latency_unlocked() method required being calld
with a private lock, so removed the _unlocked() variant from the API.
And it now returns GST_CLOCK_TIME_NONE when the element is not live as
we think that 0 upstream latency is possible.
https://bugzilla.gnome.org/show_bug.cgi?id=745768
Correctly calculate alpha in a few places by dividing by 255,
not 256.
Fix the argb and bgra blending functions to avoid an off-by-one
error in the calculations, so painting with alpha = 0xff doesn't
ever bleed through from behind
In case the original caps were missing some optional fields like
interlace-mode. We assume default values for those everywhere,
but they can still cause negotiation to fail if a downstream element
expects the field to be there and at a specific value.
If the src framerate and videoaggreator's output framerate were
different, then we were taking every single buffer that had duration=-1
as it came in regardless of the buffer's start time. This caused the src
to possibly run at a different speed to the output frames.
https://bugzilla.gnome.org/show_bug.cgi?id=744096
Allows finer grain decisions about formats and features at each
stage of the pipeline.
Also provide propose_allocation for glupload besed on the supported
methods.
Make GstGLMemory hold the texture target (tex_target) the texture it represents
(tex_id) is bound to. Modify gst_gl_memory_wrapped_texture and
gst_gl_download_perform_with_data to take the texture target as an argument.
This change is needed to support wrapping textures created outside libgstgl,
which might be bound to a target other than GL_TEXTURE_2D. For example on OSX
textures coming from VideoToolbox have target GL_TEXTURE_RECTANGLE.
With this change we still keep (and sometimes imply) GL_TEXTURE_2D as the
target of textures created with libgstgl.
API: modify GstGLMemory
API: modify gst_gl_memory_wrapped_texture
API: gst_gl_download_perform_with_data
This can happen if this is a live pipeline and no source produced any buffer
and sent no caps until an output buffer should've been produced according to the
latency.
This fix is similar in spirit to commit be7034d1 by Sebastian for audiomixer.