Since we started depending on GLib 2.44, we can be sure this macro is
defined (it will be a no-op on compilers that don't support it). For
plugins we should just start using `G_DECLARE_FINAL_TYPE` which means we
no longer need the macro there, but for most types in base/gst-libs we
don't want to break ABI, which means it's better to just keep it like it
is (and use the `#ifdef` instead).
Except for gst/gl/gstglfuncs.h
It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.
For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.
For example with this patch, if an app includes the headers
gst/gl/egl/gstglcontext_egl.h
gst/gl/egl/gstgldisplay_egl.h
gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.
Also added a test: cd tests/check && make libs/gstglheaders.check
https://bugzilla.gnome.org/show_bug.cgi?id=784779
Make a bunch of symbols private that are currently leaked
accidentally because they have a gst_* prefix and are used
internally. We mark those we can't make static with
G_GNUC_INTERNAL so that they get hidden with the autotools
build as well (although we could just pass -fvisibility=hidden
there too).
When (re)activating the context, the backing window handle might have changed.
If that happened, destroy the previous surface and create a new one
https://bugzilla.gnome.org/show_bug.cgi?id=745090
* picked from old libgstegl:
- GstEGLImageMemory
- GstEGLImageAllocator
- last_buffer management from removed GstEGLImageBufferPool
* add-ons:
- GstEGLImageMemory now old a reference on GstGLContext
so that it can delete the EGLImage and its gltexture source
while having the associated gl context being current.
- add EGLImage support for GstVideoGLTextureUploadMeta which
mainly call EGLImageTargetTexture2D
- GstGLBufferPool now supports GstEGLImageAllocator
- glimagesink / glfilters / etc.. now propose GstEGLImageAllocator
to upstream
https://bugzilla.gnome.org/show_bug.cgi?id=703343