NVIDIA GPUs have undocumented limitation regarding minimum resolution
and it can be queried via a NVDEC API. However, since we don't want to
bring CUDA/NVDEC API into D3D11, use hardcoded values for now
until we find a nice way for capability check.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2406>
If the stream chroma doesn't match with any video format in the source
caps template (generated from va config surface formats) instead of
return unknown, return the first available format in the template,
assuming that the driver would be capable to do color conversions.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2404>
Instead of using a hard-coded list of preferred formats according the
chroma type, now if now caps are pre-negotiated, from template caps
will choose the first format with the same chroma type. If
pre-negotiated, then it will choose the first format, with same chroma
type, from the first caps structure.
Also all the decoders will check if GST_VIDEO_FORMAT_UNKNOWN is
returned, failing the negotiation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2351>
V4L spec now requires decode_params flags to be set in accordance to the
frame's type. In particular this is required by H.264 decoder of NVIDIA
Tegra SoC to operate properly. Set the flags based on type of parsed
slices.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1757>
GstD3D11ScreenCapture object is pipeline-independent global object
and the object can be shared by multiple src elements,
in order to overcome a limitation of DXGI Desktop Duplication API.
Note that the API allows only single capture session in a process for
a monitor.
Therefore GstD3D11ScreenCapture object must be able to handle a case
where a src element holds different GstD3D11Device object. Which can
happen when GstD3D11Device context is not shared by pipelines.
What's changed:
* Allocates capture texture with D3D11_RESOURCE_MISC_SHARED for the
texture to be able to copied into other device's texture
* Holds additional shader objects per src element and use it when drawing
mouse
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1197
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2366>
If there weren't any moved/dirty regions in the captured frame, the
viewport of the ID3D11DeviceContext would be left at whatever previous
value it had, which could lead to the cursor being drawn in a wrong
position and/or in an incorrect size.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2362>
Make all codecs consistent so that subclass can know additional DPB
size requirement depending on render-delay configuration regardless
of codec. Note that render-delay feature is not implemented for AV1
yet but it's planned.
Also, consider new_sequence() is mandatory requirement, not optional
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2343>
When we fixup src caps, the current way of handling the HDR fields is not
correct.
1. We trim the HDR fields only when the input caps is not a subset of the
fixup src caps. But in fact, the input caps with HDR fields such as the
"mastering-display-info" can possibly be the subset of the fixup src caps,
if they have all same other fields.
2. We always copy the colorimetry from input caps to src caps if it is
absent. But when hdr-tone-mapping is enabled, the HDR->SDR conversion makes
the colorimetry change. We should use downstream's setting, or just use the
default colorimetry of SDR.
We changes to:
1. If hdr-tone-mapping is enabled, we trim all HDR fields and add a correct
colorimetry.
2. Copy colorimetry from input if it is still absent.
3. Consider the subset replacement.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2244>
GLib guarantees libintl is always present, using proxy-libintl as
last resort. There is no need to mock gettex API any more.
This fix static build on Windows because G_INTL_STATIC_COMPILATION must
be defined before including libintl.h, and glib does it for us as part
as including glib.h.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2028>
Our decoder implementation does not use downstream d3d11 pool for
decoding because of special requirement of D3D11/DXVA. So preallocation
using the downstream buffer pool will waste GPU memory in most cases.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2211>
The current way names the level by the number of B frames it contains, the
less it contains, the higher level it is. So the non ref B frames are in the
lowest layer and the B frames in the highest level refer to I/P frames.
But the widely used way is just the opposite, the ref B frames are in the
lower level and non ref B frames are at the highest level.
The is just a terminology change, and does not have any effect for compression
result and quality.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2149>