Requesting the GLTextureUpload meta on buffers in the bufferpool
prevents such metas from being de-allocated when buffers are released
in the sink.
This is particulary useful in terms of performance when using the
GLTextureUploadMeta API since the GstVaapiTexture associated with
the target texture is stored in the meta.
https://bugzilla.gnome.org/show_bug.cgi?id=712558
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Reset the buffer pool allocator only if the config caps changed in a
sensible way: format or resolution change. i.e. don't bother with
other caps like colorimetry et al. as this doesn't affect the way to
allocate VA surfaces or images.
Fix GstVaapiVideoBufferPool::reset_buffer() to reset the underlying
memory resources, and more particularly the VA surface proxy. Most
importantly, the GstVaapiVideoMeta is retained. Cached surface in
memory are released, thus triggering a new allocation the next time
we need to map the buffer.
If the video buffer pool config doesn't have new caps, then it's not
necessary to reinstantiate the allocator. That could be a costly
operation as we could do some extra heavy checking in there.
Implement GstVideoMeta::{,un}map() to support raw YUV buffer upload when
the last component is unmapped. Downloads are not supported yet. The aim
was to first support SW decoding + HW accelerated rendering (vaapisink).
e.g. for Wayland.
Add initial support for GstVaapiVideoMemory backed buffer pool. The memory
object currently holds a reference to GstVaapiVideoMeta.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>