Seungha Yang
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245e15eab0
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d3d12: Add ARGB64_LE format support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093>
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2024-06-24 20:11:21 +09:00 |
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Seungha Yang
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8c538c8122
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d3d12: Add AV12 format support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093>
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2024-06-24 20:11:13 +09:00 |
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Seungha Yang
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2703f41da6
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d3d12: Add NV16, NV61, and NV24 format support
Can reuse NV12 shader for the formats
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093>
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2024-06-24 20:10:50 +09:00 |
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Seungha Yang
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bb0f95a67f
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d3d12: Add A420, A422 and A444 format support
Adding A420/A422/A444 and its 10/12/16 bits format support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093>
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2024-06-24 20:10:50 +09:00 |
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Seungha Yang
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52bc28c93d
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d3d12: Add YUV 4:1:0 and 4:1:1 format support
Adding Y41B, YUV9, and YVU9 format support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093>
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2024-06-24 20:10:50 +09:00 |
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Seungha Yang
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6fcb5f6ae7
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d3d12: Add RGB{16,15} and BGR{16,15} format support
d3d12 device can support B5G6R5_UNORM and B5G5R5A1_UNORM formats
in pixel shader. If the format is not supported by device,
U16_UINT format with compute shader will be used, like d3d11converter
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7092>
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2024-06-23 22:30:40 +09:00 |
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Seungha Yang
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9acf4fc139
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d3dshader: Fix gamma and primaries conversion pixel shader
Fixing regression introduced by the commit of f52ecb9607
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6802>
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2024-05-04 19:57:33 +09:00 |
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Seungha Yang
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66c1383051
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d3d11: Add support for Y216 and Y416 formats
We were mapping Y212 and Y412 formats to DXGI_FORMAT_{Y216,Y416}.
Reuse already implemented shaders for the new formats
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6745>
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2024-05-03 17:02:35 +00:00 |
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Seungha Yang
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13c90b606a
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d3dshader: Add HLSL shader library
Adding a new library for HLSL compile and compiled bytecode caching.
This library will be used by d3d11 and d3d12 library/plugin, in order to
reuse single HLSL code and compiled HLSL bytecode.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
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2024-03-24 22:05:49 +09:00 |
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