Use the sticky events to compose the streamheader as they are the
ones that are persisted to config new pads linked. Instead of storing
them ourselves rely on the pad storage that already orders it for us
https://bugzilla.gnome.org/show_bug.cgi?id=732596
Check that end_of_seq() [EOSEQ] and end_of_stream [EOS] NAL units
are correctly parsed and the reported NAL unit size yields 1 byte,
i.e. the only NalHeaderBytes in there.
https://bugzilla.gnome.org/show_bug.cgi?id=732553
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Check that conversion to byte-stream/au formats work and that we
can effectively drop broken/invalid NAL units from the resulting
access unit buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=732203
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
If an SEI NAL unit with a buffering_period() message is inserted
between an SPS and PPS NAL unit, check that the output buffer still
contain it. i.e. make sure that this SEI message is not dropped.
https://bugzilla.gnome.org/show_bug.cgi?id=732156
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
It was previously a mix and match of both variants, introducing just too much
confusion.
The prefix are from now on:
* GstMpegts for structures and type names (and not GstMpegTs)
* gst_mpegts_ for functions (and not gst_mpeg_ts_)
* GST_MPEGTS_ for enums/flags (and not GST_MPEG_TS_)
* GST_TYPE_MPEGTS_ for types (and not GST_TYPE_MPEG_TS_)
The rationale for chosing that is:
* the namespace is shorter/direct (it's mpegts, not mpeg_ts nor mpeg-ts)
* the namespace is one word under Gst
* it's shorter (yah)
Expose one more libcurl option: CURLOPT_SSH_HOST_PUBLIC_KEY_MD5.
This allows authenticating the server by the MD5 fingerprint of
the server's public key.
https://bugzilla.gnome.org/show_bug.cgi?id=723167
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.
Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).
Should not lose any features/video formats.
We create our textures (in Desktop GL) with GL_TEXTURE_RECTANGLE,
vaapi attempts to bind our texture to GL_TEXTURE_2D which throws a
GL_INVALID_OPERATION error and as thus, no video.
Also, by moving exclusively to GL_TEXTURE_2D and the npot extension
we also remove a difference between the Desktop GL and GLES2 code.
https://bugzilla.gnome.org/show_bug.cgi?id=712287