RIST TR-06-1 is a specification for video streaming made by the VSF
group. It is using a subset of RTP specification to which some
modification has been made to improve RTX behaviour and avoid any need
for signaling. The plugin implement ristrtxsend / ristrtxreceive element
which are the RIST specific equivalent of rtprtxsend/rtprtxreceive and
ristsink / ristsrc which implement rist transmitter and receiver. The
RIST protocol is meant to be used in unidirectional way. Typically, MPEG
TS over RTP is used.
Currently we support unicast and multicast streaming according to the
specification. This patch does not include any bonding support yet. The
ristsrc element introduce rist:// URI handling in parallel to it's
property configuration interface.
The VCD source was ported in 2014 (commit 89eb1e9), but the necessary
"cdxaparse" plugin, which is used to "Parse a .dat file (VCD) into
raw mpeg1" was never ported.
This means that the probable main user for the feature, totem, hasn't
actually been able to play back VCDs, since 2012, when it switched to
using GStreamer 1.0.
Note that even if cdxaparse was finally ported, a lot of work would
still be necessary before it is considered usable. Notably, it is
missing disc image support [1] and some VCDs just cannot be opened for
reading [2].
[1]: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/898
[2]: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/899
The wpe element is used to produce a video texture representing a web page
rendered off-screen by WPE. This element can be used to overlay HTML on top of
another video stream for instance.
Note that, since Nvidia does not provide nvEncodeAPI.lib file,
find_library() couldn't be used for build on Windows.
This patch changes to load nvEncodeAPI(64).dll or libnvidia-encode.so
in runtime
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.