Commit graph

20144 commits

Author SHA1 Message Date
Alessandro Decina
3c681045bf applemedia: corevideotexturecache: stop configuring cache->convert over and over 2015-11-17 16:15:53 +11:00
Matthew Waters
3bf7430411 glimagesink: wait on the correct sync meta when rendering 2015-11-17 15:27:26 +11:00
Matthew Waters
f2ca0eaf27 amcviddec: output external-oes textures
This provides a performance and power usage improvement by removing
the texture copy from an OES texture to 2D texture.

The flow is as follows
1. Generate the output buffer with the required sync meta with the incrementing
   push counter and OES GL memory
1.1 release_output_buffer (buf, render=true) and push downstream
2. Downstream waits for on the sync meta (timed wait) or drops the frame (no wait)
2.1 Timed wait for the frame number to reach the number of frame callbacks fired
2.2 Unconditionally update the image when the wait completes (success or fail).
    Sets the affine transformation matrix meta on the buffer.
3. Downstream renders as usual.

At *some* point through this the on_frame_callback may or may not fire.  If it
does fire, we can finish waiting early and render. Otherwise we have to
wait for a timeout to occur which may cause more buffers to be pused into the
internal GL queue which siginificantly decreases the chances of the
on_frame_callback to fire again.  This is because the frame callback only occurs
when the internal GL queue changes state from empty to non-empty.

Because there is no way to reliably correlate between the number of buffers
pushed and the number of frame callbacks received, there are a number of
workarounds in place.
1. We self-increment the ready counter when it falls behind the push counter
2. Time based waits as the frame callback may not be fired for a certain frame.
3. It is assumed that the device can render at speed or performs some QoS of
   the interal GL queue (which may not match the GStreamer QoS).

It holds that we call SurfaceTexture::updateTexImage for each buffer pushed
downstream however there's no guarentee that updateTexImage will result in
the exact next frame (it could skip or duplicate) so synchronization is not
guaranteed to be accurate although it seems to be close enough to be unable
to discern visually.  This has not changed from before this patch.  The current
requirement for synchronization is that updateTexImage is called at the point in
time when the buffers is to be rendered.

https://bugzilla.gnome.org/show_bug.cgi?id=757285
2015-11-17 15:27:26 +11:00
Matthew Waters
67327615df glsyncmeta: add vfuncs for all operations
there could be other ways/requirements for synchronising two GPU command
streams (whether GL or platform specific).

e.g. glfencesync/eglwaitnative/cond/etc
2015-11-17 15:27:26 +11:00
Matthew Waters
fcd0faa055 glimagesink: add support for rendering external-oes textures
https://bugzilla.gnome.org/show_bug.cgi?id=757285
2015-11-17 15:27:26 +11:00
Matthew Waters
79f4efb02a glviewconvert: add support rectangle/external-oes textures
https://bugzilla.gnome.org/show_bug.cgi?id=757285
2015-11-17 15:27:26 +11:00
Alessandro Decina
35052fdfd0 applemedia: vtdec: fix setting internal SKIP / DROP flags 2015-11-17 15:19:01 +11:00
Vineeth TM
15251e4824 glimagesink: Fix structure memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=758205
2015-11-17 00:14:02 -03:00
Olivier Crête
d673e7cd58 autoconvert: Add support for bufferlists 2015-11-16 21:53:48 -05:00
Alessandro Decina
119e09eac3 applemedia: vtdec: improve negotiation
Rework negotiation implementing GstVideoDecoder::negotiate. Make it possible to
switch texture sharing on and off at runtime. Useful to (eventually) turn
texture sharing on in pipelines where glimagesink is linked only after
decoding has already started (for example OWR).
2015-11-17 12:59:58 +11:00
Alessandro Decina
8f14882b44 applemedia: vtdec: improve handing of decode errors/frame drops
Improve decode error handling by avoiding calling into GstVideoDecoder from the
VT decode callback. This removes contention on the GST_VIDEO_DECODER_STREAM_LOCK
which used to make the decode callback slow enough for VT to start dropping lots
of frames once the first frame was dropped.
2015-11-17 12:59:58 +11:00
Alessandro Decina
8a171754e5 applemedia: vtdec: fix uninitialized variable warning 2015-11-17 12:59:58 +11:00
Tim-Philipp Müller
1491d02c4e adaptivedemux: remove now-defunct "num-lookback-fragments" property
This no longer does anything, and it was marked as CONSTRUCT_ONLY
which means someone would really have to go out of their way to
be able to set this, which would only be done in very custom
scenarios, if ever, and those will likely target a specific
version of GStreamer then, so probably not much point keeping
it deprecated for a while before removing it.
2015-11-14 20:28:34 +00:00
Olivier Crête
8e75bea378 autoconvert: Always give a valid reply to internal caps queries
Caps queries can always have a valid reply, either the filter or ANY.
If the caps are ANY, then accept-caps always returns TRUE.
2015-11-13 17:21:17 -05:00
Nicolas Huet
d65d8657e6 mpegtsdemux: fix section_data leak
If packet->payload_unit_start_indicator is true and pointer 0, there is no
discontinuity check. Therefore there could be a previous section not complete
that need to be cleared.

https://bugzilla.gnome.org/show_bug.cgi?id=758010
2015-11-13 09:37:53 +01:00
Vineeth TM
6eae0c7e18 glsl: fix possible string overrun in gst_glsl_version_profile_from_string
given a NULL-terminated string, s.
s[i] = '\0';
i++;
does not guarentee that s[i] is NULL terminated and thus string operations
could read off the end of the array.

https://bugzilla.gnome.org/show_bug.cgi?id=758039
2015-11-13 17:00:46 +11:00
Matthew Waters
babd066b89 glshader: don't read invalid list pointers (use after free)
gst_gl_shader_detach_unlocked already removes the list entry so attempting to
use the element to iterate to the next stage could read invalid data.

Based on patch by Vineeth TM <vineeth.tm@samsung.com>

https://bugzilla.gnome.org/show_bug.cgi?id=758039
2015-11-13 17:00:46 +11:00
Vineeth TM
e940d8875d tests:glsl: version_profile_s string leak
https://bugzilla.gnome.org/show_bug.cgi?id=758039
2015-11-13 17:00:46 +11:00
Vineeth TM
4c9ac5e474 glsl: free str while returning error
https://bugzilla.gnome.org/show_bug.cgi?id=758039
2015-11-13 17:00:46 +11:00
Vineeth TM
a22f085eac tests:glupload: fix caps memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=758039
2015-11-13 17:00:46 +11:00
Luis de Bethencourt
bd82332f6c opusenc: avoid potential overflow expression
The result of the two expressions will be promoted to guint64 anyway,
perform all the arithmetic in 64 bits to avoid potential overflows.

CID 1338690, CID 1338691
2015-11-12 12:29:33 +00:00
Luis de Bethencourt
fc23467152 tsdemux: remove memory leak
The values of channel_mapping are copied by gst_codec_utils_opus_create_caps ()
but it doesn't free or take ownership of the g_new0 allocated memory. This
needs to be freed before going out of scope.

CID 1338692
2015-11-12 12:08:15 +00:00
Luis de Bethencourt
7bec955fe0 mpegtsmux: remove unnecessary buffer check
buf surely isn't NULL inside the block conditional to a buffer size bigger
than (G_MAXUINT16 - 3). Plus gst_buffer_unref() checks if the buffer is
NULL and does nothing if it is.

CID 1338693
2015-11-12 11:42:40 +00:00
Luis de Bethencourt
7c495b711e opusparse: initialize sample rate to a default
sample_rate might be used uninitialized if !sink_caps is TRUE. Initialize
it to the default used in gst_codec_utils_opus_parse_caps () when there is
no rate defined in the caps.

CID 1338695
2015-11-12 11:23:36 +00:00
Vineeth TM
550ecade4d glslstage: Fix vertex_sources memory leak
vertex_sources is being allocated but not freed resulting in leak

https://bugzilla.gnome.org/show_bug.cgi?id=757974
2015-11-12 21:23:21 +11:00
Vineeth TM
591401f9e8 glcolorconvert: remove unnecessary free
version_str is already being freed. So no need to call again

https://bugzilla.gnome.org/show_bug.cgi?id=757974
2015-11-12 21:23:21 +11:00
Vineeth TM
ba4802e1e5 glcolorconvert: Fix string leak
String got using gst_glsl_version_profile_to_string, is allocated
memory and should be freed

https://bugzilla.gnome.org/show_bug.cgi?id=757974
2015-11-12 21:23:21 +11:00
Vineeth TM
b8adc98ddc glcolorconvert: Fix frag_prog and frag_body memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=757974
2015-11-12 21:23:21 +11:00
Florin Apostol
4994f068d5 adaptivedemux: fixed handling errors emitted by uri handler
https://bugzilla.gnome.org/show_bug.cgi?id=757947
2015-11-11 17:56:19 +01:00
Nicolas Huet
21a025c2a1 tsdemux: fix pending buffers leak when flushing
https://bugzilla.gnome.org/show_bug.cgi?id=757895
2015-11-11 15:35:54 +01:00
Etienne Peron
a336181ef5 tsdemux: Fix pad leak when the pad is never exposed
If tsdemux never receives data for a stream, the corresponding pad will never
be added and stream->active will remain FALSE. When the stream is removed, the
pad will not be unreffed and will be leaked.

https://bugzilla.gnome.org/show_bug.cgi?id=757873
2015-11-11 15:32:30 +01:00
Sreerenj Balachandran
c3b28700d9 ivfparse: Fix the wrong width & height parsing of vp9 bitstream
The current implementation for detecting the resolution changes
on key frames is based on vp8 bitstream alignment. Avoid this
width and height parsing for vp9 bitstream, which requires proper
frame header parsing inorder to detect the resolution change (Fixme).

https://bugzilla.gnome.org/show_bug.cgi?id=757825
2015-11-11 15:30:25 +01:00
Heinrich Fink
788ff2f98e vtenc: Set profile_level to NULL after release
Otherwise, gst_vtenc_negotiate_profile_and_level will double-release as
it checks for profile_level != NULL. This caused crashes when the
vtenc instance is stopped and then restarted.

https://bugzilla.gnome.org/show_bug.cgi?id=757935
2015-11-11 14:49:58 +01:00
Matthew Waters
aada44cc09 glcolorconvert: mangle gl_FragColor for GL3
Some drivers don't provide the compatibility definition and we need to provide
our own 'out vec4' variable to put the results of the fragment shader into.

https://bugzilla.gnome.org/show_bug.cgi?id=757938
2015-11-11 23:42:02 +11:00
Vineeth TM
5f8825e7d9 tests:glcolorconvert: Fix caps memory leak
Output caps being got from video info is not getting freed

https://bugzilla.gnome.org/show_bug.cgi?id=757929
2015-11-11 21:41:52 +11:00
Matthew Waters
ac9a2971bd tsdemux: provide our own definition of log2()
The log2 function/macro doesn't exist when targetting android API < 18 (or MSVC
< 2013) whereas our current baseline is API 9.
2015-11-11 18:57:55 +11:00
Matthew Waters
50b59150fd glviewconvert: remove set_format
We need the caps to be able to
1. check the caps features
2. get the requested texture-target on input/output
2015-11-11 15:16:37 +11:00
Matthew Waters
715f3bb828 glimagesink: fix a memory leak if the view conversion fails 2015-11-11 14:41:38 +11:00
Matthew Waters
2bc391851e glimagesink: balance the creation/destruction of the overlay compositor
Fixes some leaks/possible segfault on when failing to create the compositor.
2015-11-11 14:41:38 +11:00
Matthew Waters
f24e768cc3 glshader: properly unref the stages on failure
When failing in the varargs functions, all the stage objects not handled need to
be unreffed to prevent a leak.
2015-11-11 14:41:38 +11:00
Matthew Waters
8d8063060e glslstage: properly return an error when we could not create the shader stage
While it was erroring out correctly later, there were GLib warnings about
setting a GError over the top of another GError.
2015-11-11 11:29:35 +11:00
Matthew Waters
21bd8ee536 glshaderstrings: fixup the external-oes fragment shader
The wrong sampler type was used
s/sampler2DExternalOES/samplerExternalOES/
2015-11-11 01:27:21 +11:00
Matthew Waters
87137e3353 glcolorconvert: try to keep the same texture-target if possible
Fixes issues attempting to passthrough external-oes textures
2015-11-10 23:41:24 +11:00
Matthew Waters
6c97be6dfa glcolorconvert: fix rendering rectangular textures with GL3
Rectangular textures are unavailable in unextended
GLES2 #version 100 shaders.

Fixes
texture-target=rectangle ! glcolorconvert ! texture-target=2D

There's a couple of differences between GL3 and GLES2/GL

- varying -> in or out depending on the stage (vertex/fragment)
- attribute -> in
- filtered texture access is a single function, texture()
2015-11-10 22:47:42 +11:00
Matthew Waters
149a92f250 glcolorconvert: properly use the other texture-target on fixation 2015-11-10 22:47:42 +11:00
Matthew Waters
3d5ed23a72 glslstage: add debug as to why _set_strings() failed 2015-11-10 22:47:42 +11:00
Matthew Waters
776ccf87b5 glsl: fix check for glsl version against GL context inversion
Any GLSL version that was less than the provided GL version would fail
2015-11-10 22:47:42 +11:00
Vineeth TM
d624ba0c61 adaptivedemux: Fix pad memory leak.
The static pads got from queue and uri_handler are not being freed
resulting in memory leaks.

https://bugzilla.gnome.org/show_bug.cgi?id=757859
2015-11-10 07:06:17 -03:00
Matthew Waters
ec318cf36d gl: forward declare some enums
Specifically the GstGLTextureTarget enum
2015-11-10 15:42:35 +11:00
Matthew Waters
8acafe6f9f glslstage: expose the default shader strings as public
Add some other simple strings for external-oes textures or transforming
the texture coordinates with a transformation matrix
2015-11-10 15:42:35 +11:00