Commit graph

3341 commits

Author SHA1 Message Date
Seungha Yang
7b9045d846 nvcodec: Change log level for g_module_open failure
Since we build nvcodec plugin without external CUDA dependency,
CUDA and en/decoder library loading failure can be natural behavior.

Emit error only when the module was opend but required symbols are missing.
2019-07-25 08:47:50 +00:00
Seungha Yang
e5a98cf9d8 nvdec: Add support for 10bits 4:2:0 decoding
This commit includes h265 main-10 profile support if the device can
decode it.

Note that since h264 10bits decoding is not supported by nvidia GPU for now,
the additional code path for h264 high-10 profile is a preparation for
the future Nvidia's enhancement.
2019-07-25 08:06:26 +00:00
Seungha Yang
d692350fc3 nvdec: Specify supported profiles of h264/h265 codec
See more details about supported formats at
nvidia codec sdk document "NVDEC_VideoDecoder_API_ProgGuide.pdf"
Table 1. Hardware Video Decoder Capabilities.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/926
2019-07-25 08:06:26 +00:00
Seungha Yang
c8640e23f4 nvdec: Skip draining before creating internal parser
GstVideoDecoder::drain/flush can be called at very initial state
with stream-start and flush-stop event, respectively.
Draning with NULL CUvideoparser seems to unsafe and that eventually
failed to handle it.
2019-07-25 07:11:04 +00:00
Aaron Boxer
96dc150b8b msdkdec: improve spelling and grammar of comments 2019-07-24 12:30:31 +02:00
Haihao Xiang
20f61db2e5 msdkdec: make sure mfx frame width/height meets MSDK's requirement
It is possible that the output region size (e.g. 192x144) is different
from the coded picture size (e.g. 192x256). We may adjust the alignment
parameters so that the padding is respected in GstVideoInfo and use
GstVideoInfo to calculate mfx frame width and height

This fixes the error below when decoding a stream which has different
output region size and coded picture size

0:00:00.057726900 28634 0x55df6c3220a0 ERROR                msdkdec
gstmsdkdec.c:1065:gst_msdkdec_handle_frame:<msdkh265dec0>
DecodeFrameAsync failed (failed to allocate memory)

Sample pipeline:

gst-launch-1.0 filesrc location=output.h265 ! h265parse ! msdkh265dec !
glimagesink
2019-07-24 08:41:13 +08:00
Haihao Xiang
8145a2236d msdkdec: remove unneeded code
Before calling gst_msdkdec_create_buffer_pool, the alignment parameters
have been adjusted.
2019-07-24 08:17:29 +08:00
Seungha Yang
367e742e5d nvcodec: Drop system installed cuda.h dependency
... and add our stub cuda header.

Newly introduced stub cuda.h file is defining minimal types in order to
build nvcodec plugin without system installed CUDA toolkit dependency.
This will make cross-compile possible.
2019-07-23 16:32:31 +09:00
Seungha Yang
a2ada54265 nvcodec: Keep requested rank for default device
Fix for default encoder and decoder element factory to make them have
higher rank than the others.
2019-07-23 10:28:52 +09:00
Seungha Yang
92afa74939 nvenc: Register elements per GPU device with capability check
* By this commit, if there are more than one device,
nvenc element factory will be created per
device like nvh264device{device-id}enc and nvh265device{device-id}enc
in addition to nvh264enc and nvh265enc, so that the element factory
can expose the exact capability of the device for the codec.

* Each element factory will have fixed cuda-device-id
which is determined during plugin initialization
depending on the capability of corresponding device.
(e.g., when only the second device can encode h265 among two GPU,
then nvh265enc will choose "1" (zero-based numbering)
as it's target cuda-device-id. As we have element factory
per GPU device, "cuda-device-id" property is changed to read-only.

* nvh265enc gains ability to encoding
4:4:4 8bits, 4:2:0 10 bits formats and up to 8K resolution
depending on device capability.
Additionally, I420 GLMemory input is supported by nvenc.
2019-07-22 21:01:41 +00:00
Seungha Yang
0239152bca nvdec: Create CUDA context with registered device id
Only the default device has been used by NVDEC so far.
This commit make it possible to use registered device id.
To simplify device id selection, GstNvDecCudaContext usage is removed.
2019-07-22 17:39:45 +00:00
Seungha Yang
1df2f13d0c nvdec: Register elements per device/codec with capability check
By this commit, each codec has its own element factory so the
nvdec element factory is removed. Also, if there are more than one device,
additional nvdec element factory will be created per
device like nvh264device{device-id}dec, so that the element factory
can expose the exact capability of the device for the codec.
2019-07-22 17:39:45 +00:00
Seungha Yang
9ec62418c3 msdk: Do not expose DMA buffer caps feature on Windows
On Windows, DMA buffer is not supported. PadTemplate with actually
supported feature seems to more make sense.
2019-07-22 16:13:43 +00:00
Seungha Yang
afe3c7e3ef nvcodec: Drop cudaGL.h dependency
nvcodec does not use any type/define/enum in cudaGL.h.
2019-07-22 23:11:14 +09:00
Seungha Yang
48a6641717 nvdec: Fix video stuttering issue with VP9
Address nvidia driver specific behavior to avoid unexpected frame mismatch
between GStreamer and NVDEC.
2019-07-19 18:44:32 +09:00
Seungha Yang
8018fa2526 nvdec: Drop async queue and handle data on callback of CUvideoparser
Callbacks of CUvideoparser is called on the streaming thread.
So the use of async queue has no benefit.

Make control flow straightforward instead of long while/switch loop.
2019-07-19 18:44:32 +09:00
Seungha Yang
8753561015 nvdec: Port to color_{primaries,transfer,matrix}_to_iso
... and update the color information only when upstream was not provided
the information.
2019-07-17 06:34:21 +00:00
Seungha Yang
e01c68524f nvenc: Specify colorimetry related VUI parameters
Set the colorimetry config for the information to be embedded in encodec bitstream.
2019-07-17 14:45:05 +09:00
Seungha Yang
c64cdf2ff3 kmssink: Fix implicit declaration build error
ffs() and strcmp() require string.h

gstkmssink.c:255:28: error: implicit declaration of function ‘ffs’ [-Werror=implicit-function-declaration]
       crtc_id = res->crtcs[ffs (crtcs_for_connector) - 1];
                            ^~~

gstkmssink.c:590:10: error: implicit declaration of function ‘strcmp’ [-Werror=implicit-function-declaration]
     if (!strcmp (property->name, prop_name)) {
          ^~~~~~
2019-07-17 01:05:32 +09:00
Sebastian Dröge
bf9ecd65cf decklinkvideosrc: Don't report that we have signal until we know for sure
Previously we would've reported that there is signal unless we know for
sure that we don't have signal. For example signal would've been
reported before the device is even opened.

Now keep track whether the signal state is unknown or not and report no
signal if we don't know yet. As before, only send an INFO message about
signal recovery if we actually had a signal loss before.
2019-07-15 12:06:25 +03:00
Seungha Yang
8862abd7c6 nvdec: Fix possible frame drop on EOS
On eos, baseclass videoencoder call finish() vfunc instead of drain()
2019-07-09 20:52:23 +09:00
Ray Tiley
b00f6c4f81 decklinkvideosrc: remove g_print
Causes a lot of output :)
2019-07-09 08:38:18 +00:00
Marc Leeman
489ff8604f nvcodec: do a generic cuda tests before going into version specifics 2019-07-08 10:37:46 +00:00
Seungha Yang
c18fda03d9 nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.

* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".

* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-07-08 10:37:46 +00:00
Seungha Yang
5c3879ace6 d3d11videosink: Add new Direct3D11 video render plugin
Direct3D11 was shipped as part of Windows7 and it's obviously
primary graphics API on Windows.

This plugin includes HDR10 rendering if following requirements are satisfied
* IDXGISwapChain4::SetHDRMetaData is available (decleared in dxgi1_5.h)
* Display can support DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 color space
* Upstream provides 10 bitdepth format with smpte-st 2084 static metadata
2019-07-08 08:31:47 +00:00
Haihao Xiang
f5b1c75d4c msdk: add msdkvp9enc element 2019-07-07 15:16:28 +00:00
Haihao Xiang
ba7f3f48c2 msdk: workaround for MFX_FOURCC_VP9_SEGMAP surface
MFX_FOURCC_VP9_SEGMAP surface in MSDK is an internal surface however
MSDK still call the external allocator for this surface, so this plugin
has to return UNSUPPORTED and force MSDK allocates surface using the
internal allocator.

See https://github.com/Intel-Media-SDK/MediaSDK/issues/762 for details
2019-07-07 15:16:28 +00:00
Haihao Xiang
1221898404 msdkenc: allow encode element requires extra frames
The call of MFXVideoENCODE_EncodeFrameAsync may not generate output and
the function returns MFX_ERR_MORE_DATA with NULL sync point, the input
frame is cached in this case, so it is possible that all allocated
frames go into the surfaces_used list after calling
MFXVideoENCODE_EncodeFrameAsync a few times, then the encoder will fail
to get an available surface before releasing used frames

This patch adds a new field of num_extra_frames to GstMsdkEnc and allows
encode element requires extra frames, the default value is 0.

This patch is the preparation for msdkvp9enc element.
2019-07-07 15:16:28 +00:00
Haihao Xiang
98e4967337 msdk: don't share context between msdkvpp and msdkenc
msdkenc supports CSC implicitly, so it is possible that two VPP
processes are required when a pipeline contains msdkvpp and msdkenc.
Before this fix, msdkvpp and msdkenc may share the same context, hence
the same mfx session, which results in MFX_ERR_UNDEFINED_BEHAVIOR
in MSDK because a mfx session has at most one VPP process only

This fixes the broken pipelines below:

gst-launch-1.0 videotestsrc ! video/x-raw,format=I420 ! msdkh264enc ! \
msdkh264dec ! msdkvpp ! video/x-raw,format=YUY2 ! fakesink

gst-launch-1.0 videotestsrc ! msdkvpp ! video/x-raw,format=YUY2 ! \
msdkh264enc ! fakesink
2019-06-30 06:08:31 +00:00
U. Artie Eoff
b756b13ee2 msdkmjpegdec: support 422 output
MSDK supports JPEG YUY2 (422 chroma) output color
format. The color format of input bitstream is
described by JPEGChromaFormat and JPEGColorFormat
fields in the mfxInfoMFX structure which is filled
in by the MFXVideoDECODE_DecodeHeader function.

To obtain lossless decoded output from 422 encoded
JPEGs, we must set the output color format in the
FourCC and ChromaFormat fields in the mfxFrameInfo
structure to the appropriate values at post_configure
so that they are propagated through to the srcpad
caps accordingly.
2019-06-29 17:40:06 +00:00
U. Artie Eoff
70bfd34b41 msdkdec: add post_configure virtual method
A post_configure virtual method is added to allow
codec subclasses to adjust the initialized parameters
after MFXVideoDECODE_DecodeHeader is called from the
gstmsdkdec::gst_msdkdec_handle_frame function.

This is useful if codecs want to adjust the output
parameters based on the codec-specific decoding
options that are present in the mfxInfoMFX structure
after MFXVideoDECODE_DecodeHeader initializes them.
2019-06-29 17:40:06 +00:00
Haihao Xiang
6117a2c6bc msdkvp9dec: add support for VP9 444
The output formats are VUYA for 8bit 444 and Y410 for 10bit 444.
2019-06-29 18:10:23 +02:00
Haihao Xiang
b483f3499a msdkh265dec: add support for main-444-10/main-444-10-intra profile
The output format is Y410
2019-06-29 17:33:57 +02:00
Haihao Xiang
9da737d6aa msdk: return a right pointer for Y410 when mapping a frame 2019-06-29 17:33:57 +02:00
Haihao Xiang
ba24af0490 msdk: set right BitDepth and Shift for Y410 mfx frame
BitDepth is 10 and Shitf must be set to 0 when creating Y410 mfx
frame in MSDK
2019-06-29 17:33:57 +02:00
Haihao Xiang
84a46f04a7 msdk: set parameters in mfxFrameData for a MFX_FOURCC_Y410 frame 2019-06-29 17:33:57 +02:00
Haihao Xiang
bc3a43bdb4 msdk: map MFX_FOURCC_Y410 to VA_FOURCC_Y410 2019-06-29 17:33:57 +02:00
Haihao Xiang
365f6cf0c8 msdk: map GST_VIDEO_FORMAT_Y410 to VA_FOURCC_Y410 2019-06-29 17:33:57 +02:00
Haihao Xiang
9b43a5621f msdk: map GST_VIDEO_FORMAT_Y410 to MFX_FOURCC_Y410 2019-06-29 17:33:57 +02:00
Haihao Xiang
49ae5c2de4 msdkh265dec: add support for main-444 profile
The output format is VUYA
2019-06-29 17:33:57 +02:00
Haihao Xiang
1ee2adc580 msdkh265dec: add support for main-422-10/main-422-10-intra 10bit
The ouput format is Y210
2019-06-29 14:15:32 +00:00
Haihao Xiang
a3f8faa682 msdk: set right BitDepth and Shift for Y210 mfx frame
BitDepth is 10 and Shitf must be set to 1 when creating Y210 mfx
frame in MSDK
2019-06-29 14:15:32 +00:00
Haihao Xiang
32fce730ed msdk: set parameters in mfxFrameData for a MFX_FOURCC_Y210 frame 2019-06-29 14:15:32 +00:00
Haihao Xiang
c763a6f157 msdk: map MFX_FOURCC_Y210 to VA_FOURCC_Y210 2019-06-29 14:15:32 +00:00
Haihao Xiang
47bb53a80a msdk: map GST_VIDEO_FORMAT_Y210 to VA_FOURCC_Y210 2019-06-29 14:15:32 +00:00
Haihao Xiang
24da8ec47b msdk: map GST_VIDEO_FORMAT_Y210 to MFX_FOURCC_Y210 2019-06-29 14:15:32 +00:00
Haihao Xiang
56d6df08f9 msdkh265dec: add support for main-422-10/main-422-10-intra 8bit
The output format is YUY2
2019-06-29 14:15:32 +00:00
Jan Schmidt
60c095900f uvch264: Fix autotools build.
Add gstuvch264deviceprovider.c to the Makefile.am missed
in MR 387
2019-06-28 15:46:22 +10:00
Seungha Yang
a93bf98245 meson: bluez: Early terminate configure on Windows
This plugin is for linux bluetooth stack. So the early termination can save
configure time on Windows (i.e., we can avoid glib subproject fallback)
2019-06-25 12:45:56 +00:00
Sebastian Dröge
907dc6df68 decklink: Correctly ensure >=16 byte alignment for the buffers we allocate
We'll ensure at least 64 byte alignment for AVX2 but 16 byte alignment
is what is required by the decklink SDK.

Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/986
2019-06-24 05:17:46 +00:00