When running several vaapi elements at the concurrently, at
initialization, there is a race condition when extractin the avaible
formats for images and subpictures.
This patch add a lock when the those arrays are filled.
https://bugzilla.gnome.org/show_bug.cgi?id=797039
Gobjectification for GstVaapiDisplay was almost done by the commit 185da3d1.
But still something breaking GObject code convention remains, which is
calling gst_vaapi_display_new() in each decendants.
This patch replaces it with gst_vaapi_display_config(), defined in private
header.
https://bugzilla.gnome.org/show_bug.cgi?id=796470
The function name was gst_vaapi_display_create_unlocked(), nonetheless
it wasn't called unlocked. In order to keep the semantics this patch
renames the gst_vaapi_display_create_unlocked() as
gst_vaapi_display_create(), removing the previous function
gst_vaapi_display_create().
https://bugzilla.gnome.org/show_bug.cgi?id=796470
This is, practically, a revert of commit dcf135e2.
The parent logic is useful for the EGL display, which is a decorator
of the real windowing subsystem (X11 or Wayland). Thus it is avoided
calling vaInitialize() and vaTerminate() twice.
https://bugzilla.gnome.org/show_bug.cgi?id=795391
This is a difference between the GObject API and the GstVaapi one: the
GValue passed to get a property value, in GObject has to be
initialized with g_value_init(), but in GstVaapi is has not.
In order to overcome this mismatch, this patch call g_value_init()
internally only in the passed one is not already initialized.
https://bugzilla.gnome.org/show_bug.cgi?id=788058
Shuffled some code to avoid to find the properties descriptor in the
array twice, adding the internal functions _set_property() and
_get_property().
https://bugzilla.gnome.org/show_bug.cgi?id=788058
Redirect libva's logs to GStreamer logging mechanism. This is
particularly useful when VA is initialized, because it always logs
out the drivers details.
In order to achieve this a new helper function was added as a wrapper
for the vaInitialize() function.
https://bugzilla.gnome.org/show_bug.cgi?id=777115
This patch is to change the inheritance of GstVaapiDisplay to GstObject,
instead of GstVaapiMiniObject. In this way we can use all the available
infrastructure for GObject/GstObject such as GstTracer, GIR, etc.
In addition, a new debug category for GstVaapiDisplay is created to make it
easier to trace debug messages. It is named "vaapidisplay" and it transverse
all the VA display backends (DRM, GLX, EGL, Wayland, ...)
This patch is a step forward to expose GstVaapiDisplay for users in a future
library.
https://bugzilla.gnome.org/show_bug.cgi?id=768266
Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
instances when created and reuse
This patch improves performance when glimagesink uploads a GL texture.
It caches the GStVaapiTexture instances in GstVaapiDisplay{GLX,EGL}, using an
instance of GstVaapiTextureMap, so our internal texture structure can be found
by matching the GL texture id for each frame upload process, avoiding the
internal texture structure creation and its following destruction.
https://bugzilla.gnome.org/show_bug.cgi?id=769293
Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
Add initial support for EGL to libgstvaapi core library. The target
display server and the desired OpenGL API can be programmatically
selected at run-time.
A comprehensive set of EGL utilities are provided to support those
dynamic selection needs, but also most importantly to ensure that
the GL command stream is executed from within a single thread.
https://bugzilla.gnome.org/show_bug.cgi?id=743846
Add gst_vaapi_display_has_opengl() helper function to help determining
whether the display can support OpenGL context to be bound to it, i.e.
if the class is of type GST_VAAPI_DISPLAY_TYPE_GLX.
Make gst_vaapi_display_get_display_type() return the actual VA display
type. Conversely, add a gst_vaapi_display_get_class_type() function to
return the type of the GstVaapiDisplay instance. The former is used to
identify the display server onto which the application is running, and
the latter to identify the original object class.
Record the underlying native display instance into the toplevel
GstVaapiDisplay object. This is useful for fast lookups to the
underlying native display, e.g. for creating an EGL display.
Add gst_vaapi_display_get_display_name() helper function to determine
the name associated with the underlying native display. Note that for
raw DRM backends, the display name is actually the device path.
Add gst_vaapi_display_get_vendor_string() helper function to query
the underlying VA driver name. The display object owns the resulting
string, so it shall not be deallocated.
That function is thread-safe. It could be used for debugging purposes,
for instance.
Make sure to initialize one GstVaapiDisplay at a time, even in threaded
environments. This makes sure the display cache is also consistent
during the whole display creation process. In the former implementation,
there were risks that display cache got updated in another thread.
Replace gst_vaapi_display_get_{decode,encode}_caps() APIs with more
more convenient APIs that return an array of GstVaapiProfile instead
of GstCaps: gst_vaapi_display_get_{decode,encode}_profiles().
Replace gst_vaapi_display_get_{image,subpicture}_caps() APIs, that
returned GstCaps, with more convenient APIs that return an array of
GstVideoFormat: gst_vaapi_display_get_{image,subpicture}_formats().
Fix display creation code to check that any display obtained from a
neighbour actually has the type we expect. Note: if display type is
set to "any", we can then accept any VA display type.