Commit graph

7 commits

Author SHA1 Message Date
Seungha Yang
f90506e33b d3d11memory: Implement GstAllocator::mem_copy method
There are a few places which require deep copy
(basesink on drain for example). Also this implementation can be
useful for future use case.
One probable future use case is that copying DPB texture to
another texture for in-place transform since our DPB texture is never
writable, and therefore copying is unavoidable.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2308>
2021-06-10 01:20:32 +09:00
Marijn Suijten
061e32b197 Add @ prefix to enum-variant references in documentation
Found while working on GStreamer-rs documentation, some enums had this
bit of text pasted verbatim in the enum documentation rather than
attached to the enum-variant.  Fortunately it seems these in WebRTC and
D3D11 are the only ones matching the non-@-prefixed pattern:

    ^ \* GST_\w+:\s*\w+

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2118>
2021-03-28 13:08:24 +00:00
Seungha Yang
90181642a3 d3d11decoder: Resurrect zero-copy for fixed-size DPB pool
Enable zero-copy if downstream proposed pool and therefore decoder
can know the amount of buffer required by downstream.
Otherwise decoder will copy when our DPB pool has no sufficient
buffers for later decoding operation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
Seungha Yang
39b9f79e11 d3d11: Implement memory pool
Major changes:
* GstD3D11Allocator: This allocator is now device-independent object
  which can allocate GstD3D11Memory object for any GstD3D11Device.
  User can get this object via gst_allocator_find(GST_D3D11_MEMORY_NAME)
* GstD3D11PoolAllocator: A new allocator implementation for texture pool.
  From now on GstD3D11BufferPool will make use of this memory pool allocator
  to avoid frequent texture reallocation. That usually happens because
  of buffer copy (gst_buffer_make_writable for example)

In addition to that, GstD3D11BufferPool will provide GstBuffer with
GstVideoMeta, because CPU access to a GstD3D11Memory without GstVideoMeta
is almost impossible since GPU drivers needs padding for stride alignment.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
Seungha Yang
4e7e390cab d3d11decoder: Temporarily remove zero-copy related code
We will re-implement it based on memory pool

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
Seungha Yang
12baab442c d3d11memory: Add a method for querying texture array size
... and the number of textures in use.

Direct3D11 texture array is usually used for decoder DPB pool,
and d3d11 decoder elements might want to know
whether there's available texture resource or not.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003>
2021-02-03 20:46:22 +00:00
Seungha Yang
0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00
Renamed from sys/d3d11/gstd3d11memory.h (Browse further)