Commit graph

3 commits

Author SHA1 Message Date
Seungha Yang
1039d70d18 d3d11desktopdup: Don't ignore error DXGI_ERROR_UNSUPPORTED
Although Microsoft's DXGIDesktopDuplication example is considering
the DXGI_ERROR_UNSUPPORTED as an expected error
(See https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/DXGIDesktopDuplication)
it might not be recoverable error if application is
run against a discrete GPU
(See https://docs.microsoft.com/en-US/troubleshoot/windows-client/shell-experience/error-when-dda-capable-app-is-against-gpu)

Do early error out if the error happens while opening device,
instead of retrying it forever.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2208>
2021-04-30 05:44:39 +00:00
Seungha Yang
70c96cf0dd d3d11: Don't accept buffer pool which holds different device
At the moment, d3d11 plugin doesn't support texture sharing between
different device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2191>
2021-04-28 00:25:57 +09:00
Seungha Yang
5b3e316039 d3d11: Port to C++
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2021-03-14 13:05:22 +09:00
Renamed from sys/d3d11/gstd3d11desktopdupsrc.c (Browse further)