And especially also consider update versions, e.g. 10.5 with updates
will be 1051 or similar and thus bigger than MAC_OS_X_VERSION_10_5 but
still won't have the API we want to use.
When we are using a dedicated thread to run the main run loop we
must make sure that all selectors are performed on this same thread.
For instance if performSelectorOnMainThread is called from the real
main thread, it will not go through the message queue and will be
executed from the real main thread. By forcing the target thread,
we ensure that all functions will be called either from the real
main thread when the main run loop is running or from our thread
spinning the main loop.
Original commit message from CVS:
2007-11-20 Julien MOUTTE <julien@moutte.net>
* ext/taglib/gsttaglibmux.c: (gst_tag_lib_mux_render_tag),
(gst_tag_lib_mux_adjust_event_offsets):
* gst/qtdemux/qtdemux.c: (qtdemux_parse_theora_extension):
* sys/osxaudio/Makefile.am:
* sys/osxvideo/cocoawindow.h:
* sys/osxvideo/cocoawindow.m: Fix build on Mac OS X 10.5
Original commit message from CVS:
* sys/osxvideo/cocoawindow.h:
* sys/osxvideo/cocoawindow.m:
* sys/osxvideo/osxvideosink.h:
* sys/osxvideo/osxvideosink.m:
Fix leaks when running a NSApp.
Accept any kind of resolutions.
Works in fullscreen. Can maximize.
Only thing left before being able to move this to -good is documentation
and embedded window support.
Original commit message from CVS:
* sys/osxvideo/cocoawindow.h:
* sys/osxvideo/cocoawindow.m:
* sys/osxvideo/osxvideosink.h:
* sys/osxvideo/osxvideosink.m:
Disable the cocoa event loop since it's a huge memory leak. Should only
matter if the sink isn't used within an NSApp (which has already got
a coca event loop).
Remove all unused code.
Original commit message from CVS:
* configure.ac:
Check for an Objective C compiler
* sys/Makefile.am:
* sys/osxvideo/Makefile.am:
* sys/osxvideo/cocoawindow.h:
* sys/osxvideo/cocoawindow.m:
* sys/osxvideo/osxvideosink.h:
* sys/osxvideo/osxvideosink.m:
Port of osxvideo plugin to 0.10. Do NOT consider 100% stable !
Fixes#402470