When the alignment contains nothing, all its fields are 0 and always
can be satisfied. So there is no need to validate it in this case.
And there are a lot of places just setting this alignment to default
all zero value, this validation generates lots of warnings.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4704>
Add d3d11 conversion path to make gst_video_convert_sample() work
for GstD3D11Memory.
Note that just adding "d3d11download" to the exisitng code is
suboptimal from GstD3D11 point of view because:
* d3d11convert element can support crop/colorspace-conversion/scale
all at once while existing software pipeline needs intermediate steps
for the conversion
* "Process everything on GPU then download it to CPU memory" would be likely
faster than "download GPU memory to CPU then processing it on CPU"
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4689>
The proxy and queue are created in the gst_gl_window_wayland_egl_open()
function and will be recreated on open. This leaks both objects, the
wayland client documentation mentions that they should be destroyed
using the appropriate destroy functions.
Found during valgrind memory leak testing, these blocks were marked as
definitely lost.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4355>
These parameters are not actually `out` parameters but must
be allocated and zero-initialized by the calling function.
Marking them as `out caller-allocates` will cause memory
corruptions when calling these APIs from e.g., Python code.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4061>
If we have caps then we can only set exactly those caps, if we have no
caps yet then negotiating anything is not very meaningful because the
caps are defined by the application and not downstream.
Avoids, among other things, an unnecessary allocation query and spurious
useless caps being set before the first buffer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4020>
We create a new context in `gst_gl_context_create_thread()` and then
activate it on the current thread. Thereafter we assume that the
current thread continues to be the active thread for that context and
call `gst_gl_context_fill_info()` which asserts that the current
thread is the active thread.
However, if at the same time a different thread calls
`send_message_async()`, it will call into
`gst_gl_window_cocoa_send_message_async()` which will schedule the
message to be invoked using GCD. That anonymous function will also
call `gst_gl_context_activate()`, which creates a race, which can lead
to:
```
gst_gl_context_fill_info: assertion 'context->priv->active_thread == g_thread_self ()' failed
```
Fix it by using `gst_gl_context_thread_add()` to invoke `fill_info()`
on the context.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3732>
This should fix pipelines such as this one to work as expected
... ! opusenc ! capsfilter caps='audio/x-opus,
channels=1; audio/x-opus, channels=2' ! ...
The expectation is that the encoder will propose the first structure
before the second one to the source.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3673>
gst-launch-1.0 audiotestsrc ! udpsink host=127.0.0.1
gst-launch-1.0 udpsrc ! audioconvert ! autoaudiosink
would crash with a floating point exception when clipping the input
buffer owing to a division by zero because no caps event was received.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3469>
Currently, when rtspsrc property add-reference-timestamp-metadata=true,
a downstream rtph264depay element will attach multiple copies of the
same GstReferenceTimestampMeta to the depayloaded media buffers. This
can have signficant performance impacts further downstream in a pipeline
like the following:
rtspsrc add-reference-timestamp-metadata=true ! rtph264depay ! h264parse ! ... ! rtph264pay ! ...
For example, if there are 10 packet buffers for a frame of RTP H.264
video, each of those packet buffers will contain the same reference
timestamp meta. The rtph264depay element will then attach all 10
metadata to the depayloaded frame. And then later when we payload the
frame buffer again for proxying, we now have 10 more buffers each with
10 instance of the same metadata. Allocating/deallocating 100+ instances
of metadata @ 30fps for multiple streams has a pretty large performance
impact.
Fixes https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1578
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3431>
The tile width in pixel is not always available. Notably for
8L128 10bit format, the tile is 8x128 bytes, and the pixel
format is fully packed. That means that the tile contains at
least 6 pixels per line, but it also hold some bits of the
pixel from the same line on the previous or next tile.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3424>
In current tile representation, only tiles with power of two
width and height in bytes are supported. This limitation
prevents adding more complex tiles formats.
In this patch, we deprecate tile_ws and tile_hs from GstVideoFormatInfo and
replace if with an array of GstVideoTileInfo. Each plane tiles are then
described with their pixels width/height, line stride and total size.
The helper gst_video_format_info_get_tile_sizes() that depends on the
deprecated API is also being removed. This can simply be removed as it wasn't
in any stable release yet.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3424>
Setting force_live lets aggregator behave as if it had at least one of
its sinks connected to a live source, which should let us get rid of the
fake live test source hack that is probably present in dozens of
applications by now.
+ Expose API for subclasses to set and get force_live
+ Expose force-live properties in GstVideoAggregator and GstAudioAggregator
+ Adds a simple test
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3008>
When a tile format is padded and imported as DMABuf, the stride
contains the information about the actual width and height in
number of tiles. This information is needed by the detiling shader
in order accuratly calculate the location of pixels. To fix that,
we also copy the offset and strides into the otuput format and
the converter will ensure that the shader is recompiled whenever
the stride changes.
This fixes video corruptions observed when decoding on MT8195
with videos that aren't not aligned to 64bytes in width.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3365>