Relaxed the wl_shell interface constrains, so application that
pass via GstContext the wl_surface can use waylandsink in a
compositor without wl_surface and zwp_fullscreen_shell.
Added support for zwp_fullscreen_shell.
https://bugzilla.gnome.org/show_bug.cgi?id=796772
wldisplay.c:179:15: error: comparison of unsigned enum expression < 0 is always false [-Werror,-Wtautological-compare]
if (shm_fmt < 0)
~~~~~~~ ^ ~
gstsegmentation.cpp:419:40: error: implicit conversion from 'int' to 'char' changes value from 255 to -1 [-Werror,-Wconstant-conversion]
filter->cvFG->imageData[j] = 255;
~ ^~~
https://bugzilla.gnome.org/show_bug.cgi?id=775112
Support the wayland zwp_linux_dmabuf_unstable_v1 protocol.
SHM formats and DMABuf formats are exposed differently in caps: the
DMABuf formats are flagged with GST_CAPS_FEATURE_MEMORY_DMABUF.
No buffer pool is proposed for DMABuf buffers, it is the upstream
element responsibility to provide with such buffers.
https://bugzilla.gnome.org/show_bug.cgi?id=711155
This makes the viewporter interface optional. The end result is
obviously far from optimal, though it greatly helps testing on older
compostitors or gnome-wayland. We can make it strictly needed later when
this new interface get widely adopted.
There are two cases covered here:
1) The GstWlDisplay forces the release of the last buffer and the pool
gets destroyed in this context, which means it unregisters all the
other buffers from the GstWlDisplay as well and the display->buffers
hash table gets corrupted because it is iterating.
2) The pool and its buffers get destroyed concurrently from another
thread while GstWlDisplay is finalizing and many things get corrupted.
Because we no longer have a custom buffer pool that holds a reference
to the display, there is no way for a cyclic reference to happen like
before, so we no longer need to explicitly call a function from the
display to release the wl_buffers.
However, the general mechanism of registering buffers to the display
and forcibly releasing them when the display is destroyed is still
needed to avoid potential memory leaks. The comment in wlbuffer.c
is updated to reflect the current situation.
This also removes the GstWlMeta and adds a wrapper class for wl_buffer
which is saved in the GstBuffer qdata instead of being a GstMeta.
The motivation behind this is mainly to allow attaching wl_buffers on
GstBuffers that have not been allocated inside the GstWaylandBufferPool,
so that if for example an upstream element is sending us a buffer
from a different pool, which however does not need to be copied
to a buffer from our pool because it may be a hardware buffer
(hello dmabuf!), we can create a wl_buffer directly from it and first,
attach it on it so that we don't have to re-create a wl_buffer every
time the same GstBuffer arrives and second, force the whole mechanism
for keeping the buffer out of the pool until there is a wl_buffer::release
on that foreign GstBuffer.
This allows waylandsink to fail gracefully before going to READY
in case one of the required interfaces does not exist. Not all
interfaces are necessary for all modes of operation, but it is
better imho to fail before going to READY if at least one feature
is not supported, than to fail and/or crash at some later point.
In the future we may want to relax this restriction and allow certain
interfaces not to be present under certain circumstances, for example
if there is an alternative similar interface available (for instance,
xdg_shell instead of wl_shell), but for now let's require them all.
Weston supports them all, which is enough for us now. Other compositors
should really implement them if they don't already. I don't like the
idea of supporting many different compositors with different sets of
interfaces implemented. wl_subcompositor, wl_shm and wl_scaler are
really essential for having a nice video sink. Enough said.
This means that the given surface in set_window_handle can now be
the window's top-level surface on top of which waylandsink creates
its own subsurface for rendering the video.
This has many advantages:
* We can maintain aspect ratio by overlaying the subsurface in
the center of the given area and fill the parent surface's area
black in case we need to draw borders (instead of adding another
subsurface inside the subsurface given from the application,
so, less subsurfaces)
* We can more easily support toolkits without subsurfaces (see gtk)
* We can get properly use gst_video_overlay_set_render_rectangle
as our api to set the video area size from the application and
therefore remove gst_wayland_video_set_surface_size.