Some encoders (Arecont) do not like the long OPTIONS sent at startup as sent by
GStreamer, but do accept the short header as sent by Live555.
This patch makes the extending the request optional by adding a property
(short-header).
Fixes#655805.
API: GstRTSPSrc:short-header
... introduced when shuffling around code for the async implementation
by setting state of source (and udp sources) in _play before downstream
flushing is undone.
... since the TEARDOWN sequence might not have had a chance to even start,
but at least connections should be closed (synchronously) and state cleaned up.
See #632504.
Simplify the command handling; passing a command to thread means we really
want it to get the message, which means to always flush provided the command
can handle being interrupted. Command thread indicates whether command
allows interruption and ensure non-flushing connection as it subsequently
needs it.
In particular, this also makes the TEARDOWN sequence interruptable
and also prevents races where _loop_ could miss a command and would
continue receiving (or at least trying to).
See #632504.
With the async state changes, it is possible that we need to open the stream
before play and pause.
Also make sure we remember a previous open failure so that we don't keep trying
again.
Simplify the command handling, only continue looping when we have not received
another command or when the previous loop was successfull.
Avoid looping on a disconnected socket.
Remove the android/ top dir
Fixe the Makefile.am to be androgenized
To build gstreamer for android we are now using androgenizer which generates the needed Android.mk files.
Androgenizer can be found here: http://git.collabora.co.uk/?p=user/derek/androgenizer.git
Parse session control attributes when no media control attribute is
present. Threat * control attributes as an empty string, just like the
spec says.
Fixes#646800
... by forcing a state changed to PLAYING, which should otherwise be a
no-op as elements should already be in that state.
In particular, jitterbuffer needs new base_time as soon as possible to perform
proper timing (e.g. eos timeout handling) and can't wait for the new base_time
that will be distributed when the whole pipeline returns to PLAYING.
See bug #646397.