The newly exposed vmethods are pause, resume, stop and clear_all.
The existing reset vmethod is deprecated.
The audio sink will fallback to calling reset if pause or stop
are not provided and will fallback to calling start if
resume is not provided. There is no default clear_all
implementation.
Existing audio sinks continue to work as before.
This change is useful for sinks that need to distinguish
between a pause and a stop (currently both are handled
by a reset) and is needed for https://bugzilla.gnome.org/show_bug.cgi?id=788362https://bugzilla.gnome.org/show_bug.cgi?id=788361
On Windows, the ringbuffer thread function must have the "Pro Audio"
priority set, otherwise it sometimes doesn't get scheduled for
200-300ms, which will immediately cause an underrun unless you set
a very high latency-time and buffer-time.
This has no compile-time deps since it tries to load avrt.dll at
runtime to set the thread priority.
There is a small window of time where the audio ringbuffer thread
can access the parent thread variable, before it's initialized
by the parent thread. The patch replaces this variable use by
g_thread_self().
https://bugzilla.gnome.org/show_bug.cgi?id=764865
When the ringbuffer is deactivated and then acquired, if the audio clock
provided by the sink gets reset to zero, we need to add an offset to the
clock to make sure that subsequent samples are written out at the right
times. While we need to leave this to derived classes to take care of
when they provide their own clock (since that clock may or may not be
reset to zero), we can do this ourselves if we know the provided clock
is our own (which does reset to zero on a re-acquire).
When playing chained data the audio ringbuffer is released and
then acquired again. This makes it reset the segbase/segdone
variables, but the next sample will be scheduled to play in
the next position (right after the sample from the previous media)
and, as the segdone is at 0, the audiosink will wait the duration
of this previous media before it can write and play the new data.
What happens is this:
pointer at 0, write to 698-1564, diff 698, segtotal 20, segsize 1764, base 0
it will have to wait the length of 698 samples before being able to write.
In a regular sample playback it looks like:
pointer at 677, write to 696-1052, diff 19, segtotal 20, segsize 1764, base 0
In this case it will write to the next available position and it
doesn't need to wait or fill with silence.
This solution is borrowed from pulsesink that resets the clock to
start again from 0, which makes it reset the time_offset to the time
of the last played sample. This is used to correct the place of
writing in the ringbuffer to the new start (0 again)
https://bugzilla.gnome.org/show_bug.cgi?id=737055
They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
Add private replacements for deprecated functions such as
g_mutex_new(), g_mutex_free(), g_cond_new() etc., mostly
to avoid the deprecation warnings. We'll change these
over to the new API once we depend on glib >= 2.32.
Replace g_thread_create() with g_thread_try_new().
There's not much point in using GST_DEBUG_FUNCPTR with GObject
virtual functions such as get_property, set_propery, finalize and
dispose, since they'll never be used by anyone anyway. Saves a
few bytes and possibly a sixteenth of a polar bear.
Hack around thread-safety issues in GObject and our racy _get_type()
functions (we could easily fix the _get_type() functions, but we still
need to hack around the GObject class races until we require a newer
GLib version, I think).
Original commit message from CVS:
* gst-libs/gst/audio/gstaudiosink.c:
(gst_audioringbuffer_class_init), (gst_audioringbuffer_acquire),
(gst_audioringbuffer_activate), (gst_audioringbuffer_release),
(gst_audioringbuffer_stop):
Implement a separate activate functions to start monitoring the segments
or, in pull mode, pulling in data.
* gst-libs/gst/audio/gstbaseaudiosink.c:
(gst_base_audio_sink_init), (gst_base_audio_sink_dispose),
(gst_base_audio_sink_query_pad), (gst_base_audio_sink_query),
(gst_base_audio_sink_setcaps), (gst_base_audio_sink_callback),
(gst_base_audio_sink_activate_pull),
(gst_base_audio_sink_async_play),
(gst_base_audio_sink_change_state):
Implement pad and element convert query function.
Activate the ringbuffer.
Use the segment last_stop value as the offset to pull.
Use new basesink _do_preroll() method to preroll in the pulling thread.
Take appropriate locking in the pulling thread.
* gst-libs/gst/audio/gstringbuffer.h:
Update some docs.
Original commit message from CVS:
* gst-libs/gst/audio/gstaudiosink.c: (audioringbuffer_thread_func),
(gst_audioringbuffer_acquire), (gst_audioringbuffer_release),
(gst_audioringbuffer_stop):
Signal thread startup earlier so that we can immediatly go into pull
mode when we have to and block on preroll.
Original commit message from CVS:
* gst-libs/gst/audio/gstaudiosink.c: (gst_audioringbuffer_stop):
Since we now call stop, we trigger this code path that causes a deadlock
is apparently not needed.
Original commit message from CVS:
* gst-libs/gst/audio/gstaudiosink.c: (gst_audioringbuffer_acquire):
Choose to allocate one less segment but require one additional segment
as latency.
* gst-libs/gst/audio/gstaudiosrc.c: (gst_audioringbuffer_acquire):
No need to increment the number of segments in the source.
* gst-libs/gst/audio/gstbaseaudiosink.c:
(gst_base_audio_sink_get_time), (clock_convert_external),
(gst_base_audio_sink_resample_slaving),
(gst_base_audio_sink_skew_slaving),
(gst_base_audio_sink_none_slaving), (gst_base_audio_sink_render),
(gst_base_audio_sink_async_play):
Remove adding latency when returning the internal time while subtracting
it again when we use the value a little later.
When calculating the end timestamp, we are making a rounding error
with the current algorithm. Ensure that we don't accumulate these
rounding errors when aligning samples by not resampling at all if we
don't need to. Fixes#419351.
Make the initial calibration of the clock slaving a little more
predictable and accurate. Also handle the case where we don't do
clock slaving.
Original commit message from CVS:
* gst-libs/gst/audio/gstaudiosink.c: (gst_audioringbuffer_release):
Small debug improvement.
* gst-libs/gst/audio/gstbaseaudiosink.c:
(gst_base_audio_sink_render):
Fix bug in determining the sample start/stop position, we want to base
this decision on the fact that we are going forwards or backwards, not
slower or faster. This fixes some ugly resync warnings when playing at
very slow speeds.
Original commit message from CVS:
* gst-libs/gst/audio/gstaudiosink.c: (audioringbuffer_thread_func),
(gst_audioringbuffer_open_device),
(gst_audioringbuffer_close_device), (gst_audioringbuffer_acquire),
(gst_audioringbuffer_release), (gst_audioringbuffer_start),
(gst_audioringbuffer_pause), (gst_audioringbuffer_stop),
(gst_audio_sink_create_ringbuffer):
Improve debug output.
* gst-libs/gst/audio/gstringbuffer.c: (gst_ring_buffer_start),
(gst_ring_buffer_pause), (gst_ring_buffer_delay):
Prevent some functions from doing things and failing when the
ringbuffer is not yet acquired.
Original commit message from CVS:
* gst-libs/gst/audio/gstaudiosink.c: (audioringbuffer_thread_func):
* gst-libs/gst/audio/gstaudiosrc.c: (audioringbuffer_thread_func):
Improve debugging.
* gst-libs/gst/audio/gstbaseaudiosink.c:
(gst_base_audio_sink_query), (gst_base_audio_sink_event),
(gst_base_audio_sink_render), (gst_base_audio_sink_async_play):
Improve latency and clock slaving calculations.
Improve slave clock calibration.
* gst-libs/gst/audio/gstringbuffer.c:
(gst_ring_buffer_commit_full):
When we are asked to render N sample to 0 bytes, return N.
Original commit message from CVS:
* gst-libs/gst/audio/gstaudiosink.c: (audioringbuffer_thread_func):
* gst-libs/gst/audio/gstaudiosrc.c: (audioringbuffer_thread_func):
Use g_strerror instead of strerror so we get UTF-8.