Commit graph

5 commits

Author SHA1 Message Date
Matthew Waters
f4bd4434c4 glsyncmeta: separate out gpu/cpu waits.
CPU waits are more expensive and are only required if the CPU is ever going to
access the data. GPU waits perform inter-context synchronisation and are cheaper
as they don't require CPU intervention.
2017-12-09 19:32:16 +00:00
Matthew Waters
0e404ae3fc glsyncmeta: add vfuncs for all operations
there could be other ways/requirements for synchronising two GPU command
streams (whether GL or platform specific).

e.g. glfencesync/eglwaitnative/cond/etc
2017-12-09 19:32:11 +00:00
Matthew Waters
93968916a4 glsyncmeta: make context to wait and set sync explicit
otherwise we may wait on a sync object in same context by accident
2017-12-09 19:31:58 +00:00
Philippe Normand
7c6d9b4c59 glsyncmeta: add G_END_DECLS 2017-12-09 19:31:51 +00:00
Matthew Waters
6bb113f685 gl: add a sync meta for synchronizing across GL contexts
A context can create a GLsync object that can be waited on in order
to ensure that GL resources created in one context are able to be
used in another shared context without any chance of reading invalid
data.

This meta would be placed on buffers that are known to cross from
one context to another.  The receiving element would then wait
on the sync object to ensure that the data to be used is complete.
2017-12-09 19:31:51 +00:00