When the mode of decklinkvideosink is set to "auto", the sink claims to
support the full set of caps that it can support for all modes. Then, every
time new caps are set, the sink will automatically find the correct mode for
these caps and set it.
Caveat: We have no way to know whether a specific mode will actually work for
your hardware. Therefore, if you try sending 4K video to a 1080 screen, it
will silently fail, we have no way to know that in advance. Manually setting
that mode at least gave the user a way to double-check what they are doing.
https://bugzilla.gnome.org/show_bug.cgi?id=759600
Otherwise we're going to return times starting at 0 again after shutting down
an element for a specific input/output and then using it again later.
https://bugzilla.gnome.org/show_bug.cgi?id=755426
We were converting all times to our internal running times, that is the time
the sink itself spent in PLAYING already. But forgot to do that for the
running time calculated from the buffer timestamps. As such, all buffers were
scheduled much later if the pipeline's running time did not start at 0.
This happens for example if a base time is explicitly set on the pipeline.
https://bugzilla.gnome.org/show_bug.cgi?id=754528
Otherwise we might start the scheduled playback before the audio or video streams are
actually enabled, and then error out later because they are enabled to late.
We enable the streams when getting the caps, which might be *after* we were
set to PLAYING state.
This fixes handling of flushing seeks, where we will get a PAUSED->PLAYING
state transition after the previous one without actually going to PAUSED
first.
Otherwise we will overflow the internal buffer of the hardware
with useless frames and run into an error. This is necessary until
this bug in basesink is fixed:
https://bugzilla.gnome.org/show_bug.cgi?id=742916
decklinkvideosink might be added later to the pipeline, or its state might
be handled separately from the pipeline. In which case the running time when
we (last) went into PLAYING state will be different from the pipeline's.
However we need our own start time to tell the Decklink API, which running
time should be displayed at the moment we go to PLAYING and start scheduled
rendering.