They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
Make a new method to disable the jitterbuffer buffering.
Rework the update_estimated_eos() method. Calculate how much time
there is left to play. If we have less than the delay of the
jitterbuffer, we disabled buffering because we might never be able to
fill the complete jitterbuffer again.
If we receive an EOS event, disable buffering. We will drain the
buffer and eventually push the EOS event out.
When we reach the estimated NPT timeout and we didn't receive an EOS
event, make one and queue it so that it can be pushed.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=728017
Rework the logic to make buffering messages a little, make sure we
don't make the same message multiple times.
Consider the buffer full when EOS was received.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=728017
When we are buffering, we can't block and wait for the serialized query
to complete because the jitterbuffer will not try to forward the query
while buffering. Instead, just refuse the query.
gstrtpjitterbuffer.c: In function 'gst_rtp_jitter_buffer_loop':
gstrtpjitterbuffer.c:2978:3: error: 'result' may be used uninitialized in this function
while (result == GST_FLOW_OK);
^
Several conditional statements perform comparison on RTP sequence
numbers without taking the sequence number rollover into account.
Instead, use the gst_rtp_buffer_compare_seqnum function to perform the
comparison.
https://bugzilla.gnome.org/show_bug.cgi?id=725159
If the expected packet (do_next_seqnum is TRUE) is the one we requested
for retranmission earlier, do the logic to update the retransmission
statistics as well before setting up the timers for the next expected
packet.
Also reset the retransmission counter if the timer is reused for another
seqnum.
Use the round-trip-time and average jitter to dynamically calculate the
retransmission interval and expected packet arrival time.
Based on patches from Torrie Fischer <torrie.fischer@collabora.co.uk>
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=711412
Don't use the current time calculated from the tmieout loop for when we
last scheduled the NACK because it might be unscheduled because of a max
packet misorder and then we don't accurately calculate the current time.
Instead, take the current element running time using the clock.
Don't reset the expected output seqnum when clearing the pt map because this
could stall the jitterbuffer forever.
Add a unit test for this.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=709800
The problem here was that the jitterbuffer lock was unlocked to push
the event, but that caused another thread to remove the timer currently
being processed, probably because the amount of rtx events
(and therefore timers) was getting too high. The solution is to
unlock and push the event only after timer processing has finished.
fixes https://bugzilla.gnome.org/show_bug.cgi?id=711131
When flush-stop arrives before we process the result of the _push() in the
loop function, we might pause even though we are not flushing anymore. Fix this
race by waiting for the srcpad loop function to completely pause after doing the
flush-start.
If we were not waiting for the missing seqnum when we insert the lost packet
event in the jitterbuffer, we end up not updating the next_seqnum and wait
forever for the lost packets to arrive. Instead, keep track of the amount of
packets contained by the jitterbuffer item and update the next expected
seqnum only after pushing the buffer/event. This makes sure we correctly handle
GAPS in the sequence numbers.
Always prepare a lost event in the jitterbuffer, it is to wake up and make the
pushing thread continue. We drop the event when we are not supposed to push lost
events downstream.
Schedule the lost event by placing it inside the jitterbuffer with the seqnum
that was lost so that the pushing thread can interleave and push it properly.
Make the jitterbuffer operate on a structure containing all the packet
information. This avoids mapping the buffer multiple times just to get the RTP
information. It will also make it possible to store other miniobjects such as
events later.