Original commit message from CVS:
* Makefile.am:
Add win32 MANIFEST
* sys/directdraw/gstdirectdrawsink.c:
* sys/directdraw/gstdirectdrawsink.h:
Clear unused code and add comments.
Remove yuv from template caps, it only supports RGB
actually.
Implement XOverlay interface and remove window and fullscreen
properties.
Add debug logs.
Test for blit capabilities to return only the current colorspace if
the hardware can't blit for one colorspace to another.
* sys/directsound/gstdirectsoundsink.c:
Add some debugs.
* win32/MANIFEST:
Add VS7 project files and solution.
* win32/vs6/gst_plugins_bad.dsw:
* win32/vs6/libgstdirectdraw.dsp:
* win32/vs6/libgstdirectsound.dsp:
* win32/vs6/libgstqtdemux.dsp:
Update project files.
Original commit message from CVS:
* sys/directsound/gstdirectsoundsink.h:
* sys/directsound/gstdirectsoundsink.c:
Add an attenuation property that will directly attenuate the
directsound buffer.
Change the size of the directsound secondary buffer to a half second.
Add more debug logs.
Add a lock to protect dsound buffer write access.
Fix a bad implementation of reset.
* sys/directsound/gstdirectdrawsink.c:
* sys/directsound/gstdirectdrawsink.h:
Add a keep_aspect_ratio property.
Do not use overlay if not supported.
Add more debug logs.
Remove overwrite of WM_ERASEBKGND message handling. It was not
redrawing border when keep_aspect_ratio was enabled.
* win32/common/config.h:
update version waiting an auto-generated config.h