Cater for DELTA_UNIT flag on buffers, keep track of current
position, remove and warn about edit lists if any (as those
as are de facto discarded anyway), add some debug statements
and indent fixes.
If the caps changes, the sink is reset without transitioning through
a PAUSED->PLAYING state change, resulting in a corked stream. This avoids
the problem by checking that the stream is uncorked when writing samples
to it.
The audioMuxVersion structure is packed in such a way that the codec
data does not start byte-aligned, which means there's an extra bit of
padding at the end. We don't want that bit in the codec data, since
some decoders seem get confused when they're fed with an extra codec
data byte (also it's just not right of course).
Add network interface selection when joining multicast groups.
Useful when using the udpsrc on multihomed hosts.
Fixes#575234.
API: GstUDPSrc::multicast-iface
When trying to write out a segment, wait until there is enough free space
for the entire segment. This helps to reduce ripple in the clock reporting,
where the app might query the playback position while only half a segment
has been written (and is therefore reported by _delay(), even though
the ring buffer has not yet been advanced)
In the event handler, gst_flac_dec_sink_event(), two functions are called on
the FLAC stream without checking if it has been initialized:
FLAC__stream_decoder_flush()
FLAC__stream_decoder_process_until_end_of_stream()
Both these FLAC__*() functions modify the internal state of the FLAC stream.
Later, when the buffers start flowing, gst_flac_dec_chain() tries to initialize
the stream. the FLAC__stream_decoder_init_stream() call will fail because the
previous calls to FLAC__*() changed the stream state so it is no longer in the
initialized state.
The flacdec API calls the write callback when performing a seek. We cannot yet
push out a buffer at that time so we must keep it and push it out later.
Flush out the upstream part of the pipeline when doing a seek.
Fixes#574275.
Use GstPoll to wait for the fd of the video device to become readable before
trying to capture a frame. This speeds up stopping v4l2src a lot as it no
longer has to wait for the next frame, especially when capturing with low
framerates or when the video device just never generates a frame (which seems a
common issue for uvcvideo devices)
Fixes bug #563574.