This ensures smoother playback. It looks weird if we first do a big
jump, then play a couple of consecutive frames, just to again skip ahead
quite a bit because we ran late again.
Far enough here means more than 500ms or 4 times the average keyframe
download time. There is no need to jump ahead by one average keyframe
download time in this case.
This makes playback smooth if the network is fast enough.
When dealing with key-unit trick mode downloads, the goal is to
provide the best "Quality of Experience". This is achieved by:
1) maximizing the number of frames displayed per second
2) avoiding "stalling" as much as possible (i.e. not downloading and
decoding frames fast enough)
This implementation achives this by:
1) Knowing very precisely the current keyframe being download (i.e
more accurate than at the fragment level which might contain more
than one keyfram). This is the new "actual_position" variable
introduced by this commit
2) Knowing the position of downstream (provided by QoS and stored
in the adaptivedemuxstream qos_earliest_time variable)
3) Knowing how long it takes to request and fully download a keyframe
(the average_download_time variable)
Taking those 3 variables into account, whenever a keyframe has been
pushed downstream we calculate a "target time" (target_time variable)
which is the ideal next keyframe time to request so that:
1) It will be requested/downloaded/demuxed/decoded in time to be
displayed without being too late
2) It will not be too far ahead that it would cause too few frames
per second to be displayed.
How far ahead we will request is inversily proportional to how close
the actual position (actual_position) is from the downstream
position (qos_earliest_time). The more is buffered between the source
and the sink, the "closer" the target time will be, and therefore
the more frames per seconds will be displayed (up to the limit
of keyframes_per_second * absolute_rate).
When extracting an aux buffer from an MJPG carrier, at
*least* put the original timestamp on it, even if we
fail to apply any other timestamp (which we always do
at the moment, because the timestamp calculating code
was never finished). Apply a DTS using the camera
supplied delay value as well, assuming that there's
no re-ordering going on (there isn't in the C920,
which is really the only extant camera doing this
stuff) and a warning if that turns out not to be true.
If a manifest has non-zero presentation time offset
(i.e., earliest presentation time specified by sidx box is not zero),
the initial sidx position shouldn't be zero. Since we cannot define
exact sidx position until parsing sidx box, set the value to unknown.
https://bugzilla.gnome.org/show_bug.cgi?id=782693
This embeds the muxer inside the sink and accepts elementary streams
while the old HLS sink required the muxer outside. Apart from that the
interface is the same as before.
Currently only mpegtsmux is supported, but support for other muxers is
just a matter of adding a property.
The advantage of the new sink is that it reduces complexity a lot and
properly handles pre-encoded streams with appropriately spaced
keyframes.
https://bugzilla.gnome.org/show_bug.cgi?id=781496
This is basically a frame counter provided by the driver and it's
advancing at the speed of the HDMI/SDI input. Having this available on
each buffer allows to know what constant-framerate-based timestamp each
frame is corresponding to and can be used e.g. to write out files
accordingly without having the local pipeline clock timestamps used.
https://bugzilla.gnome.org/show_bug.cgi?id=779213
The main advantage is that our sleeps can be interrupted in case of
an src_reset(). Earlier, we would need to wait for a read to complete
before we could do a reset, which could take a long time.
https://bugzilla.gnome.org/show_bug.cgi?id=781249