We used to setup an iterator with 1 GValue set with a NULL object
pointer which is not the normal way to do that. Instead we should make
sure that the first call to gst_iterator_next returns GST_ITERATOR_DONE.
When the RTT and jitter are very low (such as on a local network), the
calculated retransmission timeout is very small. Set some sensible lower
boundary to the timeout by adding a new property. We use the packet
spacing as a lower boundary by default.
In early retransmission we are allowed to schedule 1 regular RTCP packet
at an earlier time. When we do that, we need to set allow_early to FALSE
and ignore/drop (or merge) all future requests for early transmission.
We now first check if we can schedule an early RTCP and if we can,
actually prepare the data for the next RTCP interval.
After we send the next regular RTCP after the early RTCP, we set
allow_early to TRUE again to allow more early requests.
Remove the condition for the immediate feedback for now.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=738319
Add a need-resync state, this is when we need to try to lock on to a
time/RTPtime pair.
Always check the RTP timestamps and if they go backwards, mark ourselves
as need-resync.
Only resync when need-resync is TRUE and we have a valid time. Otherwise
we keep the old values. This avoids locking on to an invalid time and
causing us to timestamp everything with -1.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=730417
rtpmux behaves like a funnel in that it forwards whatever upstream is
sending buffers. So setting proxy caps doesn't make sense as the
upstream don't have to have compatible caps, thus resulting in an empty
caps set as a result of a caps query. Instead set fixed caps just
as funnel does.
https://bugzilla.gnome.org/show_bug.cgi?id=738722
We never initialize clock_rate explicitly, therefore it is 0 by default. The
parameter is a uint32 and the only caller ensure that it is >0, therefore it
won't become -1 ever.
The jitterbuffer shouldn't force clock-rate on its sink pad, this will cause a negotiation issue since rtpssrcdemux doesn't have the clock-rate and doesn't add it to the caps. The documentation states that the clock-rate can either be specified through the caps or through the request-pt-map signal, so we must remove clock-rate from the pad templates and we must accept the GST_EVENT_CAPS if the caps don't have the clock-rate.
https://bugzilla.gnome.org/show_bug.cgi?id=734322
Implement 3 different cases for handling the SR:
1) we don't have enough timing information to handle the SR packet and
we need to wait a little for more RTP packets. In that case we keep
the SR packet around and retry when we get an RTP packet in the
chain function.
2) the SR packet has a too old timestamp and should be discarded. It is
labeled invalid and the last_sr is cleared.
3) the SR packet is ok and there is enough timing information, proceed
with processing the SR packet.
Before this patch, case 2) and 1) were handled in the same way,
resulting that SR packets with too old timestamps were checked over and
over again for each RTP packet.
1) sources that have sent BYE in the past cannot be senders, since
they would have timed out to being receivers in the meantime...
2) sources that have sent BYE are now being removed earlier inside
this function
If we are inserting a packet into the jitter queue we need to keep
looping through the items until the right position is found. Currently,
the code stops as soon as an event is found in the queue.
Regarding events, we should only move packets before an event if there
is another packet before the event that has a larger seqnum.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=730078
If two streams request a retranmission for the same SSRC, ignore the second
one if the first oen is less than one second old, otherwise time out the first
one and ignore the second.
As we now replace the local RTPSource on a conflict, it's no longer possible
to keep local conflicts in the RTPSource, so they instead need to be kept
in the RTPSession.
Also fix the rtpcollision test to generate multiple collisions instead of
one by change the address, as otherwise we detected that it was a single one.
Rework the packet queue so that the most common action (insert a packet
at the tail of the queue) goes very fast.
Report if a packet was inserted at the head instead of the tail so that
we can know when to retry _pop or _peek.
They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
Make a new method to disable the jitterbuffer buffering.
Rework the update_estimated_eos() method. Calculate how much time
there is left to play. If we have less than the delay of the
jitterbuffer, we disabled buffering because we might never be able to
fill the complete jitterbuffer again.
If we receive an EOS event, disable buffering. We will drain the
buffer and eventually push the EOS event out.
When we reach the estimated NPT timeout and we didn't receive an EOS
event, make one and queue it so that it can be pushed.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=728017