We don't support negotiation with downstream but simply set caps based
on the buffers we receive. This prevents renegotiation to other formats,
and negotiation to NTSC in mode=auto in the beginning until the first
buffer is received.
As side-effect of this, also remove various other caps handling code
that was working around the behaviour of the default
BaseSrc::negotiate().
During GstVideoInfo conversion from GstCaps, interlace-mode is
inferred to progressive so unspecified interlace-mode should not cause any
negotiation issue. Simly set GST_PAD_FLAG_ACCEPT_INTERSECT flag
on sinkpad to fix issue.
Encoded bitstream might not have valid framerate. If upstream
provided non-variable-framerate (i.e., fps_n > 0 and fps_d > 0)
use upstream framerate instead of parsed one.
Encoding thread is terminated without any notification so
upstream streaming thread is locked because there is nothing
to pop from GAsyncQueue. If downstream returns error,
we need put SHUTDOWN_COOKIE to GAsyncQueue for chain function
can wakeup.
By adding system memory support for nvdec, both en/decoder
in the nvcodec plugin are able to be usable regardless of
OpenGL dependency. Besides, the direct use of system memory
might have less overhead than OpenGL memory depending on use cases.
(e.g., transcoding using S/W encoder)
False warning from MSVC, or it does not understand that
g_assert_not_reached() does not return.
...\gst-plugins-bad-1.0-1.17.0.1\sys\decklink\gstdecklink.cpp(1647) : warning C4715: 'gst_decklink_configure_duplex_mode': not all control paths return a value
Any plugin which returned FALSE from plugin_init will be blacklisted
so the plugin will be unusable even if an user install required runtime
dependency next time. So that's the reason why nvcodec returns TRUE always.
This commit is to remove possible misreading code.
Since we build nvcodec plugin without external CUDA dependency,
CUDA and en/decoder library loading failure can be natural behavior.
Emit error only when the module was opend but required symbols are missing.
This commit includes h265 main-10 profile support if the device can
decode it.
Note that since h264 10bits decoding is not supported by nvidia GPU for now,
the additional code path for h264 high-10 profile is a preparation for
the future Nvidia's enhancement.
GstVideoDecoder::drain/flush can be called at very initial state
with stream-start and flush-stop event, respectively.
Draning with NULL CUvideoparser seems to unsafe and that eventually
failed to handle it.
It is possible that the output region size (e.g. 192x144) is different
from the coded picture size (e.g. 192x256). We may adjust the alignment
parameters so that the padding is respected in GstVideoInfo and use
GstVideoInfo to calculate mfx frame width and height
This fixes the error below when decoding a stream which has different
output region size and coded picture size
0:00:00.057726900 28634 0x55df6c3220a0 ERROR msdkdec
gstmsdkdec.c:1065:gst_msdkdec_handle_frame:<msdkh265dec0>
DecodeFrameAsync failed (failed to allocate memory)
Sample pipeline:
gst-launch-1.0 filesrc location=output.h265 ! h265parse ! msdkh265dec !
glimagesink
... and add our stub cuda header.
Newly introduced stub cuda.h file is defining minimal types in order to
build nvcodec plugin without system installed CUDA toolkit dependency.
This will make cross-compile possible.
* By this commit, if there are more than one device,
nvenc element factory will be created per
device like nvh264device{device-id}enc and nvh265device{device-id}enc
in addition to nvh264enc and nvh265enc, so that the element factory
can expose the exact capability of the device for the codec.
* Each element factory will have fixed cuda-device-id
which is determined during plugin initialization
depending on the capability of corresponding device.
(e.g., when only the second device can encode h265 among two GPU,
then nvh265enc will choose "1" (zero-based numbering)
as it's target cuda-device-id. As we have element factory
per GPU device, "cuda-device-id" property is changed to read-only.
* nvh265enc gains ability to encoding
4:4:4 8bits, 4:2:0 10 bits formats and up to 8K resolution
depending on device capability.
Additionally, I420 GLMemory input is supported by nvenc.
Only the default device has been used by NVDEC so far.
This commit make it possible to use registered device id.
To simplify device id selection, GstNvDecCudaContext usage is removed.
By this commit, each codec has its own element factory so the
nvdec element factory is removed. Also, if there are more than one device,
additional nvdec element factory will be created per
device like nvh264device{device-id}dec, so that the element factory
can expose the exact capability of the device for the codec.
Callbacks of CUvideoparser is called on the streaming thread.
So the use of async queue has no benefit.
Make control flow straightforward instead of long while/switch loop.
Previously we would've reported that there is signal unless we know for
sure that we don't have signal. For example signal would've been
reported before the device is even opened.
Now keep track whether the signal state is unknown or not and report no
signal if we don't know yet. As before, only send an INFO message about
signal recovery if we actually had a signal loss before.
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
Direct3D11 was shipped as part of Windows7 and it's obviously
primary graphics API on Windows.
This plugin includes HDR10 rendering if following requirements are satisfied
* IDXGISwapChain4::SetHDRMetaData is available (decleared in dxgi1_5.h)
* Display can support DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 color space
* Upstream provides 10 bitdepth format with smpte-st 2084 static metadata
MFX_FOURCC_VP9_SEGMAP surface in MSDK is an internal surface however
MSDK still call the external allocator for this surface, so this plugin
has to return UNSUPPORTED and force MSDK allocates surface using the
internal allocator.
See https://github.com/Intel-Media-SDK/MediaSDK/issues/762 for details
The call of MFXVideoENCODE_EncodeFrameAsync may not generate output and
the function returns MFX_ERR_MORE_DATA with NULL sync point, the input
frame is cached in this case, so it is possible that all allocated
frames go into the surfaces_used list after calling
MFXVideoENCODE_EncodeFrameAsync a few times, then the encoder will fail
to get an available surface before releasing used frames
This patch adds a new field of num_extra_frames to GstMsdkEnc and allows
encode element requires extra frames, the default value is 0.
This patch is the preparation for msdkvp9enc element.
msdkenc supports CSC implicitly, so it is possible that two VPP
processes are required when a pipeline contains msdkvpp and msdkenc.
Before this fix, msdkvpp and msdkenc may share the same context, hence
the same mfx session, which results in MFX_ERR_UNDEFINED_BEHAVIOR
in MSDK because a mfx session has at most one VPP process only
This fixes the broken pipelines below:
gst-launch-1.0 videotestsrc ! video/x-raw,format=I420 ! msdkh264enc ! \
msdkh264dec ! msdkvpp ! video/x-raw,format=YUY2 ! fakesink
gst-launch-1.0 videotestsrc ! msdkvpp ! video/x-raw,format=YUY2 ! \
msdkh264enc ! fakesink
MSDK supports JPEG YUY2 (422 chroma) output color
format. The color format of input bitstream is
described by JPEGChromaFormat and JPEGColorFormat
fields in the mfxInfoMFX structure which is filled
in by the MFXVideoDECODE_DecodeHeader function.
To obtain lossless decoded output from 422 encoded
JPEGs, we must set the output color format in the
FourCC and ChromaFormat fields in the mfxFrameInfo
structure to the appropriate values at post_configure
so that they are propagated through to the srcpad
caps accordingly.
A post_configure virtual method is added to allow
codec subclasses to adjust the initialized parameters
after MFXVideoDECODE_DecodeHeader is called from the
gstmsdkdec::gst_msdkdec_handle_frame function.
This is useful if codecs want to adjust the output
parameters based on the codec-specific decoding
options that are present in the mfxInfoMFX structure
after MFXVideoDECODE_DecodeHeader initializes them.
We were not setting self->segment and we are using it
when notifying downstream that we handled a REQUEST_KEY_UNIT
event, leading to all sort of criticals.
It's been replaced by NVENC/NVDEC and even NVIDIA doesn't
support VDPAU any longer and hasn't for quite some time.
The plugin has been unmaintained and unsupported for a very
long time, and given the track record over the last 10 years
it seems highly unlikely anyone is going to make it work well,
not to mention adding plumbing for proper zero-copy or
gst-gl integration.
Closes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/828
All DRM ioctl uses errno to report the error and simply returns -1
when some error occured. This patch fixes all usage of the return
value instead of errno to trace the error type and moves to g_strerror
instead of string.h strerror in order to be consistent with the rest
of GStreamer.
separateColourPlaneFlag is mapped to separate_colour_plane_flag which
means Y, U and V planes are separately processed as monochrome sampled pictures.
So encoder shouldn't set that flag for normal 4:4:4 encoding.
Also for 4:4:4 encoding, NV_ENC_H264_PROFILE_HIGH_444_GUID profile must be
explicitly set.
The workaround for https://github.com/Intel-Media-SDK/MediaSDK/issues/1139
is required for vp8 only, so move this workaround to the corresponding
postinit_decoder function
The pipeline below works with this change
gst-launch-1.0 filesrc location=SA10104.vc1 ! \
'video/x-wmv,profile=(string)advanced',width=720,height=480,framerate=14/1 ! \
msdkvc1dec ! fakesink
MFXVideoDECODE_DecodeHeader only parses the sequence layer for VC1, so
the structure is unknown for a stream with interlace flag set in the
sequence layer. If forcing the struct to progressive in this plugin,
MediaSDK will fail to decode such streams.
It is possible MFXVideoDECODE_DecodeFrameAsync returns MFX_ERR_INCOMPATIBLE_VIDEO_PARAM
and this error can't be recovered by retrying MFXVideoDECODE_DecodeFrameAsync
in some cases, so we need to limit the number of retries to avoid infinite loop.
This fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/909
To drain all queued encoding items, encoder should gracefully
wait the encoding thread without stealing queued items.
Otherwise, some input frames can be dropped.
../subprojects/gst-plugins-bad/sys/msdk/msdk.c(61): error C2065: 'MFX_FOURCC_RGB565'
The minimum required version for the format seems to MFX_VERSION >= 1028
Returning MFX_ERR_INCOMPATIBLE_VIDEO_PARAM from
MFXVideoDECODE_DecodeFrameAsync means the allocated mfx surface is not
suitable for the current frame, we need a new mfx surface and try
MFXVideoDECODE_DecodeFrameAsync again.
When MFXVideoDECODE_DecodeFrameAsync () returns MFX_WRN_DEVICE_BUSY with
an output surface, a new input surface is required when retrying
MFXVideoDECODE_DecodeFrameAsync ().
This fixes the out-of-surface issue mentioned in
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/890
This gets rid of annoying message in the log, e.g. run the pipeline
below:
gst-launch-1.0 videotestsrc num-buffers=100 ! \
video/x-raw,format=NV12,width=352,height=288 ! msdkh264enc ! filesink \
location=test.h264
[LIBVA]:CRITICAL - DdiMedia_DestroyImage:4357: Invalid image
This make the pipeline below works:
gst-launch-1.0 videotestsrc num-buffers=1 ! msdkvpp ! \
video/x-raw,format=UYVY ! filesink location=a.yuv
Once https://github.com/intel/media-driver/pull/526 in the media-driver
is merged, the pipeline below also works:
gst-launch-1.0 videotestsrc num-buffers=1 ! msdkvpp ! \
video/x-raw\(memory:DMABuf\),format=UYVY ! filesink location=a.yuv
The VCD source was ported in 2014 (commit 89eb1e9), but the necessary
"cdxaparse" plugin, which is used to "Parse a .dat file (VCD) into
raw mpeg1" was never ported.
This means that the probable main user for the feature, totem, hasn't
actually been able to play back VCDs, since 2012, when it switched to
using GStreamer 1.0.
Note that even if cdxaparse was finally ported, a lot of work would
still be necessary before it is considered usable. Notably, it is
missing disc image support [1] and some VCDs just cannot be opened for
reading [2].
[1]: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/898
[2]: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/899
gstladspa.c:360:5: error: zero-length ms_printf format string [-Werror=format-zero-length]
vad_private.c:108:3: error: this decimal constant is unsigned only in ISO C90 [-Werror]
gstdecklinkvideosink.cpp:478:32: error: comparison between 'BMDTimecodeFormat {aka enum _BMDTimecodeFormat}' and 'enum GstDecklinkTimecodeFormat' [-Werror=enum-compare]
win/DeckLinkAPI_i.c:72:8: error: extra tokens at end of #endif directive [-Werror]
win/DeckLinkAPIDispatch.cpp:35:10: error: unused variable 'res' [-Werror=unused-variable]
gstwasapiutil.c:733:3: error: format '%x' expects argument of type 'unsigned int', but argument 8 has type 'DWORD' [-Werror=format]
gstwasapiutil.c:733:3: error: format '%x' expects argument of type 'unsigned int', but argument 9 has type 'guint64' [-Werror=format]
kshelpers.c:446:3: error: missing braces around initializer [-Werror=missing-braces]
kshelpers.c:446:3: error: (near initialization for 'known_property_sets[0].guid.Data4') [-Werror=missing-braces]
An output surface is returned but without sync point when when
MFXVideoDECODE_DecodeFrameAsync () returns MFX_ERR_MORE_DATA, this
surface should be released too, otherwise the surface is occupied
and it is easy to exhaust all pre-allocated mfx surfaces.
Example pipeline (input_vp8.webm contains lots of frame with show_frame
set to 0):
gst-launch-1.0 filesrc location=input_vp8.webm ! matroskademux !
msdkvp8dec ! msdkvpp ! fakesink
0:00:05.995959693 19866 0x563f30f14590 ERROR default
gstmsdkvideomemory.c:77:gst_msdk_video_allocator_get_surface: failed to
get surface available
ERROR: from element
/GstPipeline:pipeline0/GstMatroskaDemux:matroskademux0: Internal data
stream error.
The input buffer is released in gst_msdkdec_finish_task () when decoding
some special clips however this buffer is still in use, so ref the input
buffer before gst_msdkdec_finish_task () and unref it at the end of
gst_msdkdec_handle_frame ().
Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/862
The picture structure in the output parameters from
MFXVideoDECODE_Query is set to MFX_PICSTRUCT_UNKNOWN for some codecs, so
the structure of the corresponding mfx surfaces created for decoding are
unknown. The pipeline will be broken when these surfaces are used as the
input for msdkvpp.
Example pipeline:
gst-launch-1.0 filesrc location=input_vp8.webm ! matroskademux !
msdkvp8dec ! msdkvpp ! fakesink
Error message:
0:00:00.031568911 14259 0x55b79dc684a0 ERROR msdkvpp
gstmsdkvpp.c:728:gst_msdkvpp_transform:<msdkvpp0> MSDK Failed to do VPP
ERROR: from element
/GstPipeline:pipeline0/GstMatroskaDemux:matroskademux0: Internal data
stream error.
This is a workaround for the above issue
The memory type was used as bitwise enum, but the enum was not
defined in that way.
Nonetheless, most of the usage of the memory type was as mutually
exclusive options, rather than option composition.
This patch refactor how the memory type is defined, so it is kept
the mutual exclusion among options.
'channel-mask' field should not be put in caps if channel mask is 0x0
Mapping WASAPI channel mask to GST equivalent was going only over
first nChannels elements of wasapi_to_gst_pos array, translating, for
example, WASAPI's 0x63f to GST's 0x3f instead of 0xc3f.
When 'channel-mask' is specified as NULL, it signifies that there's
need to do downmix or upmix and it makes caps negotiation with
audioconvert element impossible. Just omit it.
Signed-off-by: Nirbheek Chauhan <nirbheek@centricular.com>
When building the msdk plugin even if libmfx is found, unless the
plugin is explicitly enabled we should not error out if msdk
dependencies are not found.
Also give an error message when we don't build the plugin on Windows
because we're not building with MSVC.
When the audio device goes away during playback or capture, we were
going into an infinite loop of AUDCLNT_E_DEVICE_INVALIDATED. Return -1
and post an error message so the ringbuffer thread exits with an error.
BRCParamMultiplier in mfxInfoMFX is a parameter which specifies a
multiplier for bitrate control parameters [1], it impacts TargetKbps,
MaxKbps, BufferSizeInKB and InitialDelayInKB.
[1]: https://software.intel.com/en-us/node/628473
According to the MSDK documation[1], MFXCloneSession is a light-weight
equivalent of MFXJoinSession after MFXInit, so MFXJoinSession call isn't
needed in the msdk plugin, otherwise the cloned session is joined to the
parent session twice, and we will get a MFX error when closing the
parent session
example pipeline:
gst-launch-1.0 videotestsrc num-buffers=100 ! \
video/x-raw,format=NV12,width=352,height=288 ! msdkh264enc ! msdkh264dec ! \
msdkh264enc ! fakesink
Error message:
0:00:00.211948518 21733 0x5586ee741c60 ERROR msdk
msdk.c:148:msdk_close_session: Close failed (undefined behavior)
[1]: https://software.intel.com/en-us/node/628429#MFXCloneSession
In gst-msdk, a mfx session may be shared between different gst
elements, each element tries to set the frame allocator. However, per
the MSDK documation[1], the behavior is undefined if reset the frame
allocator while the previous allocator is in use. Fortunately all
elements use the same frame allocator, so we can avoid to call
MFXVideoCORE_SetFrameAllocator again.
[1]: https://software.intel.com/en-us/node/628430#MFXVideoCORE3
If so, BGRA is the preferred output format hence BGRA will be selected
as input format by default, e.g. in the pipleline below, BGRA instead of
NV12 is selected without renegotiation, so we can avoid the NV12 issue
(see commit 3f2314a) by default.
gst-launch-1.0 videotestsrc ! msdkvpp ! glimagesink
Otherwise MFXVideoVPP_Init will fail because it is called twice without
a close.
Example pipeline:
gst-launch-1.0 videotestsrc ! msdkvpp ! glimagesink
Sometimes glimagesink emits GST_EVENT_RECONFIGURE event which results
in that MFXVideoVPP_Init is called twice, then get the negotiation
failure below:
0:00:00.093715518 21218 0x558ef56231e0 ERROR msdkvpp
gstmsdkvpp.c:995:gst_msdkvpp_initialize:<msdkvpp0> Init failed
(undefined behavior)
WARNING: from element /GstPipeline:pipeline0/GstMsdkVPP:msdkvpp0: not
negotiated
After applying this commit, the pipeline above may run without
negotiation failure, however NV12 layout in dmabuf mode is selected in
renegotiation, the display image is corrupted due to the NV12 issue which
was mentioned in commit 3f2314a. Some other fixes are needed to avoid
renegotiation by default
In general, we should assume any unhandled error is
non-recoverable.
In the flush frames loop, some error states can cause us
to never increment the task and therefore we get stuck
in an infinite loop and generate GST_ELEMENT_ERROR
over and over again. This eventually consumes all
system memory and triggers OOM. Thus, assume the worst
and break out of the loop upon the first "unhandled" error.
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/859
When either the source or sink goes from PLAYING -> NULL -> PLAYING,
we call _reset() which sets client_needs_restart, and then we call
prepare() which calls IAudioClient_Start(), so we don't need to call
it again in src_read() or sink_write(). Unlike when we're just going
PLAYING -> PAUSED -> PLAYING.