Build fails in ext/vulkan/xcb and ext/vulkan/wayland when:
* building from tarball
* building out-of-tree
* Only one WSI integration (xcb or wayland) is enabled by configure.ac
This is because vkconfig.h from source directory gets used instead
of the generated one.
Add the correct build directory to "-I". Use angle bracket
include in vkapi.h so that it actually looks in the include search
path instead of defaulting to the same (source tree) directory.
https://bugzilla.gnome.org/show_bug.cgi?id=784539
This reverts commit 1883ac26b7.
This breaks the build on older versions of openjpeg:
gstopenjpegdec.c:752:30: error: ‘opj_image_comp_t {aka struct opj_image_comp}’ has no member named ‘alpha’
https://bugzilla.gnome.org/show_bug.cgi?id=783591
This is wrong because:
* If the rate is negative we should check for the *previous* period
* adaptivedemux already does the proper checks before calling this
method
This ensures smoother playback. It looks weird if we first do a big
jump, then play a couple of consecutive frames, just to again skip ahead
quite a bit because we ran late again.
Far enough here means more than 500ms or 4 times the average keyframe
download time. There is no need to jump ahead by one average keyframe
download time in this case.
This makes playback smooth if the network is fast enough.
When dealing with key-unit trick mode downloads, the goal is to
provide the best "Quality of Experience". This is achieved by:
1) maximizing the number of frames displayed per second
2) avoiding "stalling" as much as possible (i.e. not downloading and
decoding frames fast enough)
This implementation achives this by:
1) Knowing very precisely the current keyframe being download (i.e
more accurate than at the fragment level which might contain more
than one keyfram). This is the new "actual_position" variable
introduced by this commit
2) Knowing the position of downstream (provided by QoS and stored
in the adaptivedemuxstream qos_earliest_time variable)
3) Knowing how long it takes to request and fully download a keyframe
(the average_download_time variable)
Taking those 3 variables into account, whenever a keyframe has been
pushed downstream we calculate a "target time" (target_time variable)
which is the ideal next keyframe time to request so that:
1) It will be requested/downloaded/demuxed/decoded in time to be
displayed without being too late
2) It will not be too far ahead that it would cause too few frames
per second to be displayed.
How far ahead we will request is inversily proportional to how close
the actual position (actual_position) is from the downstream
position (qos_earliest_time). The more is buffered between the source
and the sink, the "closer" the target time will be, and therefore
the more frames per seconds will be displayed (up to the limit
of keyframes_per_second * absolute_rate).