In qml6glsrc, we capture the application by copying the back buffer into
our own FBO. The afterRendering() signal is too soon as from the apitrace, the
application has been rendered into a QT internal buffer, to be used as a cache
for refresh.
Use afterFrameEnd() signal instead. This works with no delay on GLES. With GL
it seems to reduce from 2 to 1 frame delay (this may be platform specific). A
different recording technique would need to be used to completely remove this
delay.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7351>
With GLES 2.0 we are forced to use CopyTextImage2D which requires
passing an internal format. With QT6 eglfs, we need to pass GL_RGB
instead, probably because of how the texture has been created. As its
hard to guess, simply fallback to GL_RGB on failure. This fixes usage
or qml6glsrc with eglfs backend, without loosing support for
semi-transparent window on other platforms.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7321>