Commit graph

8 commits

Author SHA1 Message Date
Seungha Yang
1dd29a2564 d3d11: Move HLSL compiler to gst-libs
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
2022-07-15 06:31:51 +09:00
Seungha Yang
6cc6494287 d3d11screencapturesrc: Set colorimetry to caps
Make use of reported DXGI colorspace if possible

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2729>
2022-07-08 21:05:25 +09:00
Erwann Gouesbet
09a45c37ca d3d11screencapture: Fix missing/outdated cursor shape
d3d11screencapture can miss a cursor shape to draw or draw an outdated cursor shape.
 - AcquireNextFrame only provides cursor shape when there is one update
 - current d3d11screencapture skips cursor shape when mouse is not drawn

So, if a gstreamer application uses d3d11screencapture with cursor initially not drawn
"show-cursor"=false and then switches this property to true, the cursor will not be
actually drawn until AcquireNextFrame provides a new cursor shape.
This commit makes d3d11screencapture always update the cursor shape information, even
if the mouse is not drawn. d3d11screencapture will always have the latest cursor shape
when requested to draw it.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2485>
2022-05-24 20:10:00 +00:00
Seungha Yang
e0a9a73adf d3d11screencapturesrc: Fix crash when d3d11 device is different from owned one
GstD3D11ScreenCapture object is pipeline-independent global object
and the object can be shared by multiple src elements,
in order to overcome a limitation of DXGI Desktop Duplication API.
Note that the API allows only single capture session in a process for
a monitor.

Therefore GstD3D11ScreenCapture object must be able to handle a case
where a src element holds different GstD3D11Device object. Which can
happen when GstD3D11Device context is not shared by pipelines.

What's changed:
* Allocates capture texture with D3D11_RESOURCE_MISC_SHARED for the
  texture to be able to copied into other device's texture
* Holds additional shader objects per src element and use it when drawing
  mouse

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1197
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2366>
2022-05-05 18:18:57 +00:00
Jakub Adam
03b6dab006 d3d11screencapture: Set viewport when drawing mouse cursor
If there weren't any moved/dirty regions in the captured frame, the
viewport of the ID3D11DeviceContext would be left at whatever previous
value it had, which could lead to the cursor being drawn in a wrong
position and/or in an incorrect size.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2362>
2022-05-04 17:18:32 +02:00
Jakub Adam
90eadae350 d3d11: Fix some typos
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1985>
2022-03-19 00:19:41 +00:00
Jakub Adam
df55700f44 d3d11screencapturesrc: Allow capturing screen sub-area
Adds crop-x, crop-y, crop-width, crop-height properties specifying the
screen area to capture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1932>
2022-03-18 13:56:51 +01:00
Seungha Yang
b3710aa68d d3d11: Rename screen capture element
Old name "desktopdup" may confuse users. Now it's renamed to
"screencapture"

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1136>
2021-10-14 15:15:56 +00:00
Renamed from subprojects/gst-plugins-bad/sys/d3d11/gstd3d11desktopdup.cpp (Browse further)