Never is useful for some RTSP servers that report plain garbage both via
RTCP SR and RTP-Info, for example.
NTP is useful if synchronization should only ever happen based on RTCP
SR or NTP-64 RTP header extension.
Also slightly change the behaviour of always/initial to take RTP-Info
based synchronization into account too. It's supposed to give the same
values as the RTCP SR and is available earlier, so will generally cause
fewer synchronization glitches if it's made use of.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6543>
Instead of switching on the very first stream, require that all streams
have switched before switching to the different synchronization
mechanism.
Without this there will be a noticeable gap during the switch. E.g. when
going from RTP-Info to NTP-based association, first the first stream
only would get an offset, then the first two, ... then all of them.
Depending on the order of streams this will cause a lot of changes in
ts-offset during the transition.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6543>
Previously these parameters were randomly changed in the body of the
function to avoid having to declare a new variable, which made the code
very hard to follow. By marking them as const this won't be possible
anymore in the future.
Also the RTP clock-base (RTP time from RTSP RTP-Info) is an unsigned
64 bit integer as it's an extended RTP timestamp.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6543>
Both were entangled previously and very hard to follow what happens
under which conditions. Now as a very first step the code decides which
of the two cases it is going to apply, and then proceeds accordingly.
This also avoids calculating completely invalid values along the way and
even printing them int the debug output.
Also improve debug output in various places.
This shouldn't cause any behaviour changes.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6543>
This simplifies the code as it's a much simpler case than the normal
inter-stream synchronization, and interleaving it with that only
reduces readability of the code.
Also improve some debug output in this code path.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6543>
Adds a separate vtenc_h265a element (with a _hw variant as usual) for the HEVCWithAlpha codec type.
Decided to go with a separate element to not break existing uses of the normal HEVC encoder.
The preserve_alpha property is still only used for ProRes, no need for it here because we explicitly say we want alpha
when using the new element.
For now, the HEVCWithAlpha has an issue where it does not throttle the amount of input frames queued internally.
I added a quick workaround where encode_frame() will block until enqueue_frame() callback notifies it that some space
has been freed up in the internal queue. The limit was set to 5, which should be enough I guess? Hopefully this is not
too prone to race conditions.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6664>
When we are dealing with parsed inputs (i.e. using identity), we need to ensure
that we have a valid stream collection (and therefore DBCollection) before
anything flows dowsntream.
In those cases, we hold onto those events until we get such a collection.
Fixes#3356
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6774>
This commit separates collection and selections into a new separate structure:
DecodebinCollection.
This provides a much cleaner/saner way of dealing with collections being
updated, gapless playback, etc...
There is now a list of DecodebinCollection in flight, of which two are special:
* input_collection, the currently inputted/merged collection
* output_collection, the currently active collection on the output of multiqueue
Handling GST_EVENT_SELECT_STREAMS is split, by looking for the collection to
which it applies. And the requested streams are stored in it. IIF that
collection is output_collection we can do the switch, else it will be updated
when it becomes active.
Detecting which collection/selection is active is done by looking at the
GST_EVENT_STREAM_START on the output of the multiqueue.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6774>
* Move the handling of GST_EVENT_STREAM_START on a slot to a separate function
* There was a lot of usage of `gst_stream_get_stream_id()` for the slot
active_stream. Cache that instead of constantly querying it.
* Rename the variables in `handle_stream_switch()` to be clearer
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6774>
* Centralize associating an output to a slot in one function, including properly
resetting those fields
* Rename functions to be more explicit
* Move code to "reset" an output stream into a dedicated function (will be used
later)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6774>
* Rename the function names to be clearer, with prefixes
* Pass the input (or stream) directly where appropriate
* Document usage, inputs, ownership
* Rename variables for clarity where applicable
* Avoid double lock/unlock if callee can handle it directly
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6774>
Simplify its usage by having it directly create the message if the collection
changed. This is what caller were always doing and avoids releasing selection
locks yet-another-time
Also use it in more places to avoid code repetition
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6774>
`StdVideoDecodeH265PictureInfo.flags.IsReference` refers to section 3.132 ITU-T
H.265 specification:
reference picture: A picture that is a short-term reference picture or a
long-term reference picture.
`GstH265Picture.ref` doesn't reflect this, but we need to query the NAL type of
the processed slice.
This patch fixes the validation layer error
`VUID-vkCmdBeginVideoCodingKHR-slotIndex-07239` while using the NVIDIA driver.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6901>
Conceptually identical to the present signal of d3d11videosink.
This signal will be emitted with current render target
(i.e., swapchain backbuffer) and command queue. Signal handler
can record GPU commands for an overlay image or to blend
an image to the render target.
In addition to d3d12 resources, videosink will send
d3d11 and d2d resources depending on "overlay-mode"
property, so that signal handler can render by using
preferred/required DirectX API.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
The idea of using separate command queue per videosink was that
swapchain is bound to a command queue and we need to flush the
command queue when window size is changed. But the separate
queue does not seem to improve performance a lot.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>