We should stop the update thread in PAUSED state and avoid fetching
new fragments when the queue is not empty. The queue should always be
empty since we push data into a queue. Also, in totem, if we seek and
pause the stream while it's buffering, then the state will stay playing
for some reason, so it's best not to continue fetching fragments forever.
This is to ensure that we reset the accumulate segment on the sinks
so if we start with audio only then switch to audio+video, then both
sinks will have the same segments and will be synchronized.
If we cancel the fetch and call the stop_fetcher, which holds the lock,
when it sets the fetcher's state to NULL, it might send an error
on the bus. In that case, we must ignore it, otherwise it will try
to take the lock and will block forever.
When caching fragments, if we set the current playlist to main, then
it will always think it's a live stream (no endlist in it) so it will
force the redownload of the main playlist after every seek, which is
unnecessary. Also, it causes a race condition where a seek migh happen
during that redownload, and we'll think we're trying to seek a live pipeline.
Reduce the viewfinder queue limits to only allow it to store
one buffer, preventing the queue from holding old buffers for
too long. This also avoids showing slightly outdated frames on
the viewfinder when the source has already produced new ones
and improves the buffer recycling rate, important for sources
that use bufferpools.
first pause the task, then stop all fetchers, then stop the update thread
then pause the task again, since it might have been restarted by
another thread in the meantime
The reason is to let rtpdtmfmux drop buffers during the inter digit interval,
this way, there will be more silence around the DTMF tones so IVFs will have
a better chance recognizing them.
When removing the current program, it will get freed by the
hash table removal callback, so ensure we clear our pointer
to it.
Fixes a crash later on in gst_ts_demux_push trying to access it.
https://bugzilla.gnome.org/show_bug.cgi?id=656927
http://dvd.sourceforge.net/spu_notes does not mention that high bits
are to be masked, and not clearing them makes a sample work, where
clearing them yielded left > right.
History does not shed any light, as tracing this code's origin shows
the same bitmasks being there in 2007 when it was imported.
https://bugzilla.gnome.org/show_bug.cgi?id=620119