Fixes stuttering audio when iOS AU is resampling. To make AU resample,
one has to request a rate that differs from AVAudioSession's
sampleRate. The resampling itself is not the culprit, but rather our
API misuse.
AudioUnitRender modifies the mDataByteSize members with the
actual read bytes count. Therefore, they must be reinitialized
before each AudioUnitRender. (The buffers themselves can be
preallocated.)
The "stutter" was caused by one AudioUnitRender making the buffer
too small for other AudioUnitRender invocations, making them fail
with -50 (paramErr). By way of luck, when AU didn't resample, all
AudioUnitRender invocations read the same number of bytes.
(This patch addresses some non-interleaved audio concerns, but
at this moment the elements do not support non-interleaved audio
and non-interleaved is untested.)
https://bugzilla.gnome.org/show_bug.cgi?id=744922
Now that device selection has no sink/source-specific bits, we can have
generic device selection for this path. We do need to now track state
changes so we can look up the final device_id once the device is open,
though.
https://bugzilla.gnome.org/show_bug.cgi?id=740987
And especially also consider update versions, e.g. 10.5 with updates
will be 1051 or similar and thus bigger than MAC_OS_X_VERSION_10_5 but
still won't have the API we want to use.