Instead of focusing on the instances of the clips and their children,
we relax the check to allow moving track element clip between clips
that share a common asset. This makes it as correct conceptually but
more flexible, and the code becomes simpler.
Previously, the code was not able to detect that an element overlaps on
its end, nor could it detect that an element overlaps two elements that
already overlap.
By-pass the select-tracks-for-object signal for auto-transitions since
their track element must land in the same track as the elements it is
the auto-transition for.
The way a clip's track elements are added to tracks was re-handled. This
doesn't affect the normal usage of a simple audio-video timeline, where
the tracks are added before any clips, but usage for multi-track
timelines has improved. The main changes are:
+ We can now handle a track being selected for more than one track,
including a full copy of their children properties and bindings.
(Previously broken.)
+ When a clip is split, we copy the new elements directly into the same
track, avoiding select-tracks-for-object.
+ When a clip is grouped or ungrouped, we avoid moving the elements to
or from tracks.
+ Added API to allow users to copy the core elements of a clip directly
into a track, complementing select-tracks-for-object.
+ Enforced the rule that a clip can only contain one core child in a
track, and all the non-core children must be added to tracks that
already contains a core child. This extends the previous condition
that two sources from the same clip should not be added to the same
track.
+ Made ges_track_add_element check that the newly added track element
does not break the configuration rules of the timeline.
+ When adding a track to a timeline, we only use
select-tracks-for-object to check whether track elements should be
added to the new track, not existing ones.
+ When removing a track from a timeline, we empty it of all the track
elements that are controlled by a clip. Thus, we ensure that a clip
only contains elements that are in the tracks of the same timeline, or
no track. Similarly, when removing a clip from a timeline.
+ We can now avoid unsupported timeline configurations when a layer is
added to a timeline, and already contains clips.
+ We can now avoid unsupported timeline configurations when a track is
added to a timeline, and the timeline already contains clips.
Fixes https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/issues/84
Before the max-duration could be set arbitrarily when the clip was empty,
to indicate what the max-duration would be once the core children were
created. Now, we can also do this whilst the clip only contains non-core
children.
Rename the private "owners" to "creators" to avoid confusing this with
the owner of the track element's memory.
Also made the ungroup method for GESClip symmetric by making all the
children of the resulting clips share their creators, which allows them
to be added to any of the other ungrouped clips. Once the clips are
grouped back together, the tracks loose these extra creators.
Make sure we sink the child on adding, and keep it alive until the end
in case the method fails.
Also, since the child mappings hold a ref to the child, they should give
them up in their free method. This way, the ref will be given up on
disposing, even if ges_container_remove fails.
Also, reverse setting of the start of the container if adding fails.
Refactoring GESVideoSource so that #GESUriVideoSource can handle
still image in a simple way
MultiFileSource has been replaced with the new `imagesequencesrc`
element, this was totally broken anyway as `multifilesrc` can not seek
properly.
APIs:
- ges_timeline_get_frame_time
- ges_timeline_get_frame_at
- ges_clip_asset_get_frame_time
- ges_clip_get_timeline_time_from_source_frame
Extracting ges_util_structure_get_clocktime to internal utilities adding
support for specifying timing values in frames with the special
f<frame-number> synthax.
The in-point of a clip is kept in sync with its core children, unless they
have no has-internal-source.
The max-duration is defined as the minimum max-duration amongst the
clip's core children. If it is set to a new value, this sets the
max-duration of its core children to the same value if they have
has-internal-source set as TRUE.
Non-core children (such as effects on a source clip) do not influence
these values.
As part of this, we no longer track in-point in GESContainer. Unlike start
and duration, the in-point of a timeline element does not refer to its
extent in the timeline. As such, it has little meaning for most
collections of timeline-elements, in particular GESGroups. As such, there
is no generic way to relate the in-point of a container to its children.
Previously the control bindings were not properly copied into the pasted
clip. Also changed the order so that elements are added to the clip
before the clip is added to the timeline.
Add the child-property-added and child-property-removed signals to
GESTimelineElement.
GESContainer is able to use this to keep their child properties in sync
with their children: if they are added or removed from the child, they
are also added or removed from the container.
Hold the notify signals for the container and the children until after
the child has been fully added or removed.
After the previous commit, this was used to ensure that the
notify::priority signal was sent for children of a clip *after* the
child-removed signal. This stopped being the case when the code in
->child_removed was moved to ->remove_child (the latter is called before
the child-removed signal is emitted, whilst the former is called
afterwards). Rather than undo this move of code, which was necessary to
ensure that ->add_child was always reversed, the notify::priority signal
is now simply delayed until after removing the child has completed. This
was done for all notify signals, as well as in the add method, to ensure
consistency.
This allows the test_clips.py test_signal_order_when_removing_effect to
pass.
Also make subclasses take a copy of the list of the children before
setting the start and duration, since this can potentially re-order the
children (if they have the SET_SIMPLE flag set).
Only allow elements that were created by ges_clip_create_track_elements
(or copied from such an element) to be added to a clip. This prevents
users from adding arbitrary elements to a clip.
As an exception, a user can add GESBaseEffects to clips whose class
supports it, i.e. to a GESSourceClip and a GESBaseEffectClip.
This change also introduces a distinction between the core elements of a
clip (created by ges_clip_create_track_elements) and non-core elements
(currently, only GESBaseEffects, for some classes). In particular,
GESBaseEffectClip will now distinguish between its core elements and
effects added by the user. This means that the core elements will always
have the lowest priority, and will not be listed as top effects. This is
desirable because it brings the behaviour of GESBaseEffectClip in line
with other clip types.
We were implementing the logic for moving/trimming elements specific
to SourceClip but this was not correct ass the new timeline tree allows
us to handle that for all element types in a generic and nice way.
This make us need to have groups trimming properly implemented in the
timeline tree, leading to some fixes in the group tests.
This adds tests for the various cases known to not be handled properly
by the previous code.
Fixes https://gitlab.freedesktop.org/gstreamer/gst-editing-services/issues/92
Previous usage of the property proxy-target seemed to alternate between
the two definitions:
+ The asset we are the default proxy of
+ The asset we are in the proxy list of
Now, the latter definition is used, which seems more useful to a user
since knowing the latter can easily allow you to find out the former.
The previous behaviour of ges_asset_set_proxy (asset, NULL) was not very
clear. It is now defined so that it clears all the proxies for 'asset'.
This means that after this call, the GESAsset:proxy property will indeed
be NULL.
Also fixed:
+ We can call ges_asset_set_proxy (asset, proxy) when 'proxy' is already
in the proxy list of 'asset'.
+ Handling of removing the default proxy in ges_asset_unproxy. This was
sending out the wrong notifies.
+ Prohibiting circular proxying. Before we could only prevent one case,
we should now be able to prevent all cases. This will prevent a hang
in ges_asset_request.
The test_proxy_asset test needs the internal method
ges_asset_finish_proxy. The test also uses the associated internal methods
ges_asset_try_proxy and ges_asset_cache_lookup. However, these are
marked with GES_API in ges-internal.h, which allows us access to them
here.
The new method is not marked as GES_API because it would not allow us to
remove the method in the future without removing it from the symbols list.
We do not want to add to the problem.
The test was simply commented out since we may wish to support tests
that access internal methods in the future using meson.
We should not be accepting ges_asset_set_proxy (NULL, proxy) as part of
the API! This behaviour was used internally in combination with
ges_asset_try_proxy, which is called on a still loading asset, so it was
moved to ges_asset_finish_proxy.
In the test_timeline.test_auto_transition, the corresponding xges only
has one layer, so we should only expect one layer when we extract the
timeline. This fixes a change that was missing from commit
d3e2cf55e3
We try to do our best to have the video frames scaled the best way
to fill most space on the final frames, keeping aspect ratio. The user
can later on rescale or move the sources as usual but it makes the
default behaviour a better and more natural especially now that we
set default restriction caps to the video tracks.
And fix the unit test to take that change into account
Basically we were advertising that the source size would be the
size of the track if it hadn't been defined by end user, but since
we started to let scaling happen in the compositor, this is not true
as the source size is now the natural size of the underlying video
stream.
Remove the unit test and reimplemented using a validate scenario which
make the test much simpler to read :=)
In general, brought the behaviour of the `start`, `duration` and
`inpoint` setters in line with each other. In particular:
1. fixed return value the GESSourceClip `duration` setter
2. changed the GESClip `start` setter
3. fixed the inpoint callback for GESContainer
4. changed the type of `res` in GESTimelineElement to be gint to
emphasise that the GES library is using the hack that a return of -1
from klass->set_duration means no notify signal should be sent out.
Also added a new test for clips to ensure that the setters work for
clips within and outside of timelines, and that the `start`, `inpoint`
and `duration` of a clip will match its children.
Aiming at fixing a rare race condition where we get:
../subprojects/gstreamer/libs/gst/check/gstcheck.c:1258:F:nlecomposition:test_seek_on_nested:0: nested_src0_0x1a1a310 is not destroyed, 1 refcounts left!
The idea is that there might have a remaining GstMessage
with the nested_src as `message.src` on the bus that has
yet to be processed in some conditions leading to a reference
still existing when unrefing the pipeline.
Subprojects simply consist of adding the GESProject
to the main project asset list. Then those are recursively
serialized in the main project in the <asset> not, when deserializing,
temporary files are created and those will be used in clips
as necessary
Otherwise if we shutdown a composition whith an nested composition
(inside a source in the test) and leak it, we end up with the nested
composition task still running (in READY) which is bad.
Add a test for that which leaks the pipeline on purpose.
This is implemented on top of a Tree that represents the whole timeline.
SourceClips can not fully overlap anymore and the tests have been
updated to take that into account. Some new tests were added to verify
that behaviour in greater details
Each timeline element is in a layer (potentially spanning
over several), it is very often useful to retrieve an element
layer priority (from an app perspective more than the element
priority itself as that is a bit of an implementation detail
in the end).
Port tests to it
Auto transition when having 3 overlapping clips in a same point in the
timeline is not supported as we can't handle it in a nice way. Before we
to avoid creating 2 overlapping transitions (which is plain broken in
NLE) were completely disabling `auto-transition` and removing all
auto-transitions in the timeline but this is pretty weird for the end
user. This commit changes and now makes sure 2 transitions are not
created in the same place.
Also cleanup previous test case.
And start handling relocated assets.
Also expose the discoverer callback as a vmethod so that we can
overridde the discoverer when necessary (to handle discovering of
timeline through gesdemux for example)
When removing an effect from a clip, first the notify::priority signals
were being emitted for the remaining effects which changed priority, and only
at the end the child-removed signal. Now the child-removed signal is emitted
first.