In the situation that the direct dmabuf path is chosen, but with an
unsupported texture format, this causes accept to fail rather than
continue and fail at the upload stage. It is also possibly necessary to
reconfigure after falling back from direct to non-direct dmabuf upload
paths.
Allow creating EGL images from DMA buffers in formats that the driver
only supports for the external-oes texture target.
Pass the intended texture target to gst_egl_image_from_dmabuf_direct so
that _gst_egl_image_check_dmabuf_direct can decide whether to create an
EGL image for a format that can only be targeted at external-oes
textures by the driver. Allow creating GstGLMemoryEGL objects from these
DMA buffers.
ANGLE_surface_d3d_render_to_back_buffer extension is only available
with Microsoft fork of ANGLE. Note that Microsoft's ANGLE repository
has been deprecated.
There was a typo in the extension name which resulted in the modifiers
to never be set when doing DMABuf import. That triggered the modifiers
lookup in Intel driver, which was in fact hiding bugs in the gldownload
to glupload path when doing DMABuf.
Note, this changes breaks pipeline the following pipeline on Intel and
some other drivers:
gltestsrc ! gldownload ! video/x-raw\(memory:DMABuf\) ! glimagsink
A fix for this was added to Mesa recently:
Related to https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1338
Fixes 5d0e191710
We don't support modififers and that would result in bad image being
displayed. Note that this was fixes recently in Mesa MR 1138, prior to
that, the reported modifier is always 0, which makes this change a
no-op.
Fixes#441
Related to https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1338
This is needed for using GstGL with ANGLE as the GLES implementation
in Universal Windows Platform apps that use the Windows Runtime
(WinRT) instead of Win32, which is deprecated and not allowed in
Windows Store apps.
This has been tested with Servo on the Microsoft HoloLens 2, and seems
to work quite well.
Simple addition for supporting EXT_platform_device typed display.
It's a kind of special display type (part of EGL specification)
which has no window at all.
To use EGLDevice explicitly, set environment "GST_GL_WINDOW=egl-device"
See also https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_platform_device.txt
We use this property in gst_gl_display_egl_from_gl_display, to set
foreign_display for the new GstGLDisplayEGL instance. This fixes a
problem where gst_gl_display_egl_finalize calls EglTerminate on a
pre-existing EGL connection.
This makes a pipeline below works:
little endian:
gst-launch-1.0 videotestsrc ! video/x-raw,format=P010_10LE ! glimagesink
big endian:
gst-launch-1.0 videotestsrc ! video/x-raw,format=P010_10BE ! glimagesink
Since we started depending on GLib 2.44, we can be sure this macro is
defined (it will be a no-op on compilers that don't support it). For
plugins we should just start using `G_DECLARE_FINAL_TYPE` which means we
no longer need the macro there, but for most types in base/gst-libs we
don't want to break ABI, which means it's better to just keep it like it
is (and use the `#ifdef` instead).
gst_gl_memory_setup_buffer() was marked as introspectable=0
anyway, so might just as well mark it as '(skip)' and suppress
the warning. Reason is the (element-type gpointer) on wrapped_data.
gstglmemory.c:1426: Warning: GstGL: gst_gl_memory_setup_buffer: argument wrapped_data: Missing (element-type) annotation
gstglmemory.c:1426: Warning: GstGL: gst_gl_memory_setup_buffer: argument wrapped_data: Missing (element-type) annotation
egl/gstegl.h:40: Warning: GstGL: symbol='EGL_EGLEXT_PROTOTYPES': Unknown namespace for symbol 'EGL_EGLEXT_PROTOTYPES'
When importing an egl image from dmabuf gst_gl_format_from_video_info
was used to work what the result GL format will be. Unfortunately that
will only work if the conventional format and the choosen DRM fourcc for
the format match up.
On etnaviv platforms there is no support for GL_EXT_texture_rg, so the
GL format chosen for YUY2 ends up being GST_GL_LUMINANCE_ALPHA. However
DRM does not do luminance + alpha as it's a legacy GL thing, so the
dmabuf import ends up using DRM_FORMAT_GR88.
To fix this, tie the DRM_FORMAT and the GL format together so they
always match up.
The colorspace conversion happens during the upload so the necessary hints
must be provided to ensure that the conversion works correctly.
At least the Mesa Intel driver will create a texture without error but
produces an incorrect result. Use eglQueryDmaBufModifiersEXT() to check if
non-external upload is supported for the given format.
Based on a patch from Carlos Rafael Giani <dv@pseudoterminal.org>.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
For each lib we build export its own API in headers when we're
building it, otherwise import the API from the headers.
This fixes linker warnings on Windows when building with MSVC.
The problem was that we had defined all GST_*_API decorators
unconditionally to GST_EXPORT. This was intentional and only
supposed to be temporary, but caused linker warnings because
we tell the linker that we want to export all symbols even
those from externall DLLs, and when the linker notices that
they were in external DLLS and not present locally it warns.
What we need to do when building each library is: export
the library's own symbols and import all other symbols. To
this end we define e.g. BUILDING_GST_FOO and then we define
the GST_FOO_API decorator either to export or to import
symbols depending on whether BUILDING_GST_FOO is set or not.
That way external users of each library API automatically
get the import.
While we're at it, add new GST_API_EXPORT in config.h and use
that for GST_*_API decorators instead of GST_EXPORT.
The right export define depends on the toolchain and whether
we're using -fvisibility=hidden or not, so it's better to set it
to the right thing directly than hard-coding a compiler whitelist
in the public header.
We put the export define into config.h instead of passing it via the
command line to the compiler because it might contain spaces and brackets
and in the autotools scenario we'd have to pass that through multiple
layers of plumbing and Makefile/shell escaping and we're just not going
to be *that* lucky.
The export define is only used if we're compiling our lib, not by external
users of the lib headers, so it's not a problem to put it into config.h
Also, this means all .c files of libs need to include config.h
to get the export marker defined, so fix up a few that didn't
include config.h.
This commit depends on a common submodule commit that makes gst-glib-gen.mak
add an #include "config.h" to generated enum/marshal .c files for the
autotools build.
https://bugzilla.gnome.org/show_bug.cgi?id=797185
The colorspace conversion happens during the upload so the necessary hints
must be provided to ensure that the conversion works correctly.
At least the Mesa Intel driver will create a texture without error but
produces an incorrect result. Use eglQueryDmaBufModifiersEXT() to check if
non-external upload is supported for the given format.
Based on a patch from Carlos Rafael Giani <dv@pseudoterminal.org>.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
Building an image with yocto for an 'am335x' processor will fail,
because 'gbm.h' can not be found and 'EGL_PLATFORM_GBM_MESA' is not defined.
So simply adding define of 'EGL_PLATFORM_GBM_MESA' in 'gstgldisplay_egl.c'
and adding 'GBM_CFLAGS' in 'gst-gl.m4' to get rid of this errors and complete
a full build process.
ERRORs were:
-----------
gst-plugins-base-1.14.1/gst-libs/gst/gl/gbm/gstglwindow_gbm_egl.h:24:10:
fatal error: gbm.h: No such file or directory
#include <gbm.h>
^~~~~~~
gst-plugins-base-1.14.1/gst-libs/gst/gl/egl/gstgldisplay_egl.c:157:39:
error: 'EGL_PLATFORM_GBM_MESA' undeclared (first use in this function);
did you mean 'EGL_PLATFORM_WAYLAND'?
ret = _gst_eglGetPlatformDisplay (EGL_PLATFORM_GBM_MESA, (gpointer) display,
^~~~~~~~~~~~~~~~~~~~~
https://bugzilla.gnome.org/show_bug.cgi?id=796885