gst_amf_encoder_try_output() pushes at most one output buffer downstream
although more may be ready. As a consequence, output samples will keep
queueing up in AMFComponent whenever QueryOutput() returns AMF_REPEAT
(and do_wait is FALSE). This has negative impact on latency when the
video being encoded is a live stream.
In order to avoid it, always retrieve and push all samples available in
AMFComponent's output queue at once.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2536>
Intel DXVA driver crashes sometimes (from GPU thread) if
ID3D11VideoDecoder is released while there are outstanding view objects.
To make sure the object life cycle, holds an ID3D11VideoDecoder refcount
in GstD3D11Memory object.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2504>
We prefer black color as an initial texture color and
Direct3D11 runtime will initialize texture with zeros (except for alpha)
which is fine for RGB formats. But UV components of YUV texture
requires manual clear for black color.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2502>
1) check for right macro name when checking for NICE_VERSION_CHECK
2) if libnice version is 0.1.18.1 this should not satisfy
a NICE_VERSION_CHECK(0,1,19).
Fixes build with libnice 0.1.18.1 subproject checkout.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2499>
We should not reset the input/output_frame_count when some configure
changes. For example, the if resolution changes, the current way just
resets the frame count and make the PTS of the output buffer restart
from the original PTS of the first frame. That causes a lot of QOS
event and drop all the new frames.
We should only reset them when encoder start().
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2489>
d3d11screencapture can miss a cursor shape to draw or draw an outdated cursor shape.
- AcquireNextFrame only provides cursor shape when there is one update
- current d3d11screencapture skips cursor shape when mouse is not drawn
So, if a gstreamer application uses d3d11screencapture with cursor initially not drawn
"show-cursor"=false and then switches this property to true, the cursor will not be
actually drawn until AcquireNextFrame provides a new cursor shape.
This commit makes d3d11screencapture always update the cursor shape information, even
if the mouse is not drawn. d3d11screencapture will always have the latest cursor shape
when requested to draw it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2485>
WHen bundling, if multiple medias are used with the same media payload, then
each of the fec/rtx/red additions would add a distinct payload. This could
very easily overflow the available payload space.
Instead, track the relationship between the media payload value and
the relevant fec/rtx/red payload values and reuse them whenever
necessary, even when bundling.
e.g.
...
a=group:BUNDLE video0 video1
m=video 9 UDP/SAVPF 96 97
a=mid:video0
a=rtpmap:96 VP8/90000
a=rtpmap:97 rtx/90000
a=fmtp:97 apt=96
...
m=video 9 UDP/SAVPF 96 97
a=mid:video1
a=rtpmap:96 VP8/90000
a=rtpmap:97 rtx/90000
a=fmtp:97 apt=96
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2474>
* Enhance debug log to print human readable D3D11_FORMAT_SUPPORT flags
value, instead of packed numeric flagset value.
* Only device supported format will be added to format table.
Depending on device feature level (i.e., D3D9 feature devices),
16bits formats will not be supported. Although there might be formats
we deinfed but not supported, it will not be a major issue in practice
since our D3D11 implementation does not support legacy devices already
(known limitation) and also old d3dvideosink will be promoted in that case.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2441>