gst_v4l2_open() is called by gst_v4l2_device_provider_probe_device(),
where the GstV4l2Object is created without an associated GstElement.
If gst_v4l2_open() fails, it raises a bus message, but without an
element, a precondition check fails on
gst_element_message_full_with_details() generating a crash if running
with fatal-warnings debug mode.
GstV4l2Error is a helper to raise error bus messages when it is
appropiated. This patch changes the direct bus messages to this
helper, and the elements will actually send the error message.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/merge_requests/694>
This way we can pass the pad name instead of the element for tracing
which helps identifying which v4l2object is used withing M2M element
like decoder, encoder and transform. For the reference, pads are name
<parent-name>:<pad-name>.
The library has started preventing a lot of interesting use cases,
like CREATE_BUFS, DMABuf, usage of TRY_FMT. As the libv4l2 is totally
inactive and not maintained, we decided to disable it. As a convenience
we added a run-time environment that let you enable it for testing.
GST_V4L2_USE_LIBV4L2=1
This of course only works if you have enabled libv4l2 at build time.
First step of a larger cleanup, all function from v4l2_calls are in fact
methods on GstV4l2Object. This split makes the code really confusing.
This also remove no longer unused macros.
The same physical device can export multiple devices. In
this case, the capabilities field now contains a union of
all caps available from all exported V4L2 devices alongside
a V4L2_CAP_DEVICE_CAPS flag that should be used to decide
what capabilities to consider. In our case, we need the
ones from the exported device we are using.
https://bugzilla.gnome.org/show_bug.cgi?id=768195
Rename start and stop methods to open and close because that is what they do.
After setting the format on the device object, setup the bufferpools. Move this
code from the v4l2src_calls.c file, it is shared between source and sink.
Make new device start and stop method that merges various bits of common code
spread over several files.