Wait 5 seconds before clearing the send buffers and reseting the connection with
the client when we do a close. This should be enough time to get the message to
the client.
See #622757
SO_LINGER on the socket will make sure that any pending data on the socket is
flushed ASAP and that the socket connection is reset. This makes sure that the
socket can be reused immediately.
Fixes 622757
Keep track of how the client connected to the server and setup the udp ports
with the same protocol.
Copy the server ip address in the SDP so that clients can send RTCP back to
us.
Fix some memory leaks by setting the udpsrc elements to the unlocked state after
we finished the initial preroll. If we keep them locked, setting the pipeline to
NULL will not stop and clean up the sources correctly.
Change the default RTSP port to 8554 aka the official alternative RTSP port.
Added various other test server examples
Move the SDP message generation to a separate helper.
Refactor common code for finding the session.
Add content-base for realplayer compatibility
Clean up request uris before processing for better vlc compatibility.
Move prerolling and pipeline construction to the RTSPMedia object.
Use multiudpsink for future pipeline reuse.
Make GstMediaFactory an object that can instantiate GstMediaBin objects.
The GstMediaBin object has a handle to a bin with elements and to a list of
GstMediaStream objects that this bin produces.
Add GstMediaMapper that can map url mountpoints to GstMediaFactory objects along
with methods to register and remove those mappings.
Add methods and a property to GstRTSPServer to manage the GstMediaMapper object
used by the server instance.
Modify the example application so that it shows how to create custom pipelines
attached to a specific mount point.
Various misc cleanps.