Majorly change the way that splitmuxsink collects
incoming data and sends it to the output, so that it
makes all decisions about when / where to split files
on the input side.
Use separate queues for each stream, so they can be
grown individually and kept as small as possible.
This removes raciness I observed where sometimes
some data would end up put in a different output file
over multiple runs with the same input.
Also fixes hangs with input queues getting full
and causing muxing to stall out.
Add a new signal for formatting the filename, which receives
a GstSample containing the first buffer from the reference
stream that will be muxed into that file.
Useful for creating filenames that are based on the
running time or other attributes of the buffer.
To make it work, opening of files and setting filenames is
now deferred until there is some data to write to it,
which also requires some changes to how async state changes
and gap events are handled.
Do not use last buffer TS + buffer duration because buffer duration
might be inaccurate, especially for frame rates like 30fps where a
rounding error is observed.
https://bugzilla.gnome.org/show_bug.cgi?id=773785
The pacing of the overall muxing is controlled
by the video GOPs arriving, so we can only handle
1 video stream, and the request pad is named accordingly.
Ignore a request for a 2nd video pad if there's already
an active one.
This reverts commit fa008f271a.
async-handling in GstBin causes the pipeline to spin at 100%
CPU as the top-level pipeline tries to change that state
to PLAYING constantly. This is a workaround for a core
problem, essentially, but an improvement in this case for now.
Use signed clock times for running time everywhere
so that we handle negative running times without
going haywire, similar to what queue and multiqueue
do these days.
Set the async-handling property on GstBin to let it manage
async-handling instead of the local handling from the previous
commit. Works because of #174a5e in core
When switching fragments, hide the async-start/async-done
messages from the parent bin, as otherwise we sometimes (very rarely)
hang in PAUSED instead of returning / continuing to PLAYING
state.
Sometimes, extra async-start/done from the internal sink
while the element is still starting up can cause splitmuxsink
to stall in PAUSED state when it has been set to PLAYING
by the app. Drop the child's async-start/done messages while
switching, so they don't cause state changes at the
splitmuxsink level.
https://bugzilla.gnome.org/show_bug.cgi?id=750747
When deciding whether it's time to switch to a new file, take into
account data that's been released for pushing, but hasn't yet
been pushed - because downstream is slow or the threads haven't been
scheduled.
Fixes a race in the unit test and probably in practice - sometimes
failing to switch when it should for an extra GOP or two.
Also fix a problem in splitmuxsrc where playback sometimes
stalls at startup if types are found too quickly.
https://bugzilla.gnome.org/show_bug.cgi?id=750747
Implement 2 new elements - splitmuxsink and splitmuxsrc.
splitmuxsink is a bin which wraps a muxer and takes 1 video stream,
plus audio/subtitle streams, and starts a new file
whenever necessary to avoid overrunning a threshold of either bytes
or time. New files are started at a keyframe, and corresponding audio
and subtitle streams are split at packet boundaries to match
video GOP timestamps.
splitmuxsrc is a corresponding source element which handles
the splitmux:// URL and plays back all component files,
reconstructing the original elementary streams as it goes.