Commit graph

4 commits

Author SHA1 Message Date
Seungha Yang
e1e9ee5506 qsv: Fix encoding error when input memory belongs to other GPU
Copy frame if VA display of input buffer is different from that
of encoder, like we've been doing on Windows

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3335>
2022-11-05 13:59:45 +00:00
Seungha Yang
b5ed0eb4b0 qsvencoder: Add support for VA memory
Use VA allocator and buffer pool implementation for zero-copy
encoding with upstream VA elements

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2030>
2022-03-31 20:48:24 +00:00
Seungha Yang
c4ac657364 qsv: Add H.264 decoder
Initial decoder implementation with baseclass

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1786>
2022-03-01 21:24:07 +00:00
Seungha Yang
64ed6075b7 qsv: Introduce H.264 Intel Quick Sync Video Encoder
A new implementation of Intel Quick Sync Video plugin.
This plugin supports both Windows and Linux but optimization for
VA/DMABuf is not implemented yet.

This new plugin has some notable differences compared with existing
MSDK plugin.

* Encoder will expose formats which can be natively supported
without internal conversion. This will make encoder
control/negotiation flow much simpler and cleaner than
that of MSDK plugin.

* This plugin includes QSV specific library loading helper,
called dispatcher, with QSV SDK headers as a part of this plugin.
So, there will be no more SDK version dependent #ifdef in the code
and also there will be no more build-time MSDK/oneVPL SDK
dependency.

* Memory allocator interop between GStreamer and QSV is re-designed
and decoupled. Instead of implementing QSV specific allocator/bufferpool,
this plugin will make use of generic GStreamer memory
allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool).
Specifically, GstQsvAllocator object will help interop between
GstMemory and mfxFrameAllocator memory abstraction layers.

Note that because of the design decision, VA/DMABuf support is not made
as a part of this initial commit. We can add the optimization for Linux
later once GstVA library exposes allocator/bufferpool implementation as
an API like GstD3D11.

* Initial encoder implementation supports interop with GstD3D11
infrastructure, including zero-copy encoding with upstream D3D11 element.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-08 10:05:35 +00:00