Commit graph

3478 commits

Author SHA1 Message Date
Julien Isorce
5de00b9ffb msdkenc: close encoder upon bitrate change
Upon bitrate change, make sure to close the encoder otherwise
the encoder is not re-initialized and the target bitrate is
never reached, and the encoder was flushed at each frame
from this moment.

Regression introduced in f2b35abcab which replaced the call
that was closing the encoder by an early return to avoid
re-initialization.
2019-10-15 15:53:20 -07:00
Seungha Yang
76654539b9 wasapi: Fix build warnings
gstwasapiutil.c(173) : warning C4715: 'gst_wasapi_device_role_to_erole': not all control paths return a value
gstwasapiutil.c(188) : warning C4715: 'gst_wasapi_erole_to_device_role': not all control paths return a value
2019-10-14 14:43:59 +00:00
Seungha Yang
baaa965ebc wasapi: Don't cast GstDeviceProvider to GstElement
The GstDeviceProvider isn't subclass of GstElement.

(gst-device-monitor-1.0:49356): GLib-GObject-WARNING **: 20:21:18.651:
invalid cast from 'GstWasapiDeviceProvider' to 'GstElement'
2019-10-14 14:43:59 +00:00
Tim-Philipp Müller
f218ec2794 Remove autotools build system 2019-10-14 13:54:27 +01:00
Matthew Waters
4d528776b6 decklink: fix timestamp tracking when pausing
play->pause->sleep()->play would result in late frames being scheduled
2019-10-14 19:22:36 +11:00
Haihao Xiang
e5279cd97a msdk: return the right pointer
The first channel in memory for MFX_FOURCC_RGB4 (VA_FOURCC_ARGB or
GST_VIDEO_FORMAT_BGRA) is B, not A. In MSDK, channle B is used to access
data for RGB4 surface. In addition, the returned pointers for
MFX_FOURCC_AYUV and MFX_FOURCC_Y410 in gst_msdk_video_memory_map_full
were wrong too before this fix.
2019-10-11 14:07:17 +00:00
Josep Torra
f2c75d548d msdkenc: handle bitrate changes in playing state
When the bitrate is changed in playing state the encoder issues a reconfig
that drains and recreates the underlaying hw encoder instance.
With this set of changes we ensure that all this work is only made when
the bitrate did actually change. It also tries to reuse the vpp buffer
pool and fixes the pool leak spotted when testing this feature.
2019-10-08 06:37:48 -07:00
Haihao Xiang
4525f8707f msdkh265enc: add the missing profile string 2019-10-08 09:40:06 +08:00
Seungha Yang
5e8755cf07 d3d11window: Protect registration/creation of WIN32 window
Querying existing window class info and creation of window object
should be protected since they are not thread safe.
2019-10-04 21:15:25 +09:00
Seungha Yang
44cb5b4ff7 d3d11videosink: Don't try to post error message by d3d11window self
The d3d11window isn't GstElement. To post error message, proxy it
to d3d11videosink instead.
2019-10-04 21:15:15 +09:00
Víctor Manuel Jáquez Leal
5140bf1a1f msdkenc: guard MFX_FOURCC_Y410 with MFX version 1027 2019-10-03 13:50:15 +00:00
Haihao Xiang
71ff8236b5 msdkdec: set lockable flag
When postpone_free_surface is TRUE, the output buffer is not writable,
however the base decoder needs a writable buffer as output buffer,
otherwise it will make a copy of the output buffer. As the underlying
memory is always lockable, so we may set the LOCKABLE flag for this buffer
to avoid buffer copy in the base class.

The refcount of the output buffer is 1 when postpone_free_surface is
FALSE, so needn't set the LOCKABLE flag for this case.
2019-09-30 18:15:38 +00:00
Haihao Xiang
83100b3504 msdkh265enc: add support for Y410 in sink pad
Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y410 !
msdkh265enc low-power=1 ! filesink location=output.h265
2019-09-30 10:44:50 +08:00
Haihao Xiang
0507547646 msdkh265enc: add support for VUYA in sink pad
sample pipelie:
gst-launch-1.0 videotestsrc ! video/x-raw,format=VUYA !
msdkh265enc low-power=1 ! filesink location=output.h265
2019-09-30 10:44:38 +08:00
Haihao Xiang
85914997f5 msdkenc: clean up code by using switch
It is convenient for us to add support for new formats in future, there
is no change in functionality.
2019-09-30 10:42:41 +08:00
Haihao Xiang
0c1c2ce45a msdk: remove some dead code 2019-09-30 09:10:31 +08:00
Seungha Yang
22d8d77b13 d3d11videosink: Use pixel aspect ratio to setup window draw area
... instead of calculated display ratio from given PAR and DAR.

d3d11window calculates output display ratio
to decide padding area per window resize event. In the formula,
actual PAR is required to handle both 1:1 PAR and non-1:1 PAR.
2019-09-26 10:23:46 +00:00
Haihao Xiang
ce4f9ae531 msdk: fix for mfx frame alloc response
Both MSDK and this plugin use mfxFrameAllocResponse for video and DMABuf
memory, it is possible that some GST buffers are still in use when calling
gst_msdk_frame_free, so add a reference count in the wrapper of
mfxFrameAllocResponse (GstMsdkAllocResponse) to make sure the underlying
mfx resources are still available if the corresponding buffer pool is in
use.

In addtion, currently all allocators for input or output share the same
mfxFrameAllocResponse pointer in an element, so it is possible that
the content of mfxFrameAllocResponse is updated for a new caps then all
GST buffers allocated from an old allocator will use this new content of
mfxFrameAllocResponse, which will result in unexpected behavior. In this
fix, we save the the content of mfxFrameAllocResponse in the corresponding
tructure to avoid such issue

Sample pipeline:

gst-launch-1.0 filesrc location=vp9_multi_resolutions.ivf ! ivfparse ! msdkvp9dec !
msdkvpp ! video/x-raw\(memory:DMABuf\),format=NV12 ! glimagesink
2019-09-23 09:58:28 +08:00
Haihao Xiang
e50011c064 msdk: don't cache mfxFrameAllocResponse pointer
Otherwise it is possible that different wrappers share the same
mfxFrameAllocResponse pointer, so instead of caching the pointer, we may
cache the content of mfxFrameAllocResponse
2019-09-21 19:51:38 +00:00
Haihao Xiang
f840e304f3 msdkdec: postpone surface free for VC1
For a skipped frame in VC1, MSDK returns the mfx surface of the reference
frame, so we have to make sure the corresponding surface for the
reference frame is not freed. In this fix, we postpone surface free because
we don't know whether a surface is referenced

Before this fix, the error is like as below:

New clock: GstSystemClock
0:00:00.181793130 23098 0x55f8a9d622d0 ERROR                msdkdec
gstmsdkdec.c:622:gst_msdkdec_finish_task:<msdkvc1dec0> Couldn't find the
cached MSDK surface

Sample pipeline:
gst-launch-1.0 filesrc location=input_has_skipped_frame.wmv ! asfdemux !
vc1parse ! msdkvc1dec ! glimagesink
2019-09-21 18:05:42 +00:00
Haihao Xiang
c689c94458 msdkdec: release the surface if this surface is not in use
If the surface is not in use, we may release it even if GST_FLOW_OK is going
to be returned, which may avoid the issue of failing to get surface
available

This fixes the regression caused by commit c05acf4
2019-09-21 17:34:23 +00:00
Haihao Xiang
8daac1c09a msdk: adjust the stride align
GstAllocationParams::align is set to 31 in msdkdec/msdken/msdkvpp, hence
the stride align should be greater than or equal to 31, otherwise it
will result in issue
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/861
(msdk: "GStreamer-CRITICAL: gst_buffer_resize_range failed" SPAM),

In addition, the stride should match the pitch alignment in the media driver,
otherwise it will result in some issues when a buffer is shared between
different elements, e.g. the NV12 issue mentioned in commit 3f2314a, which
can be reproduced by `gst-launch-1.0 vidoetestsrc ! msdkvpp !
video/x-raw\(memory:DMABuf\),format=NV12 ! glimagesink`

Fixed https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/861
2019-09-21 16:59:10 +00:00
Seungha Yang
e0b2d34237 d3d11: Use g_cond_broadcast() to wake up waiting threads
gst_d3d11_device_thread_add() can be called concurrently from different
threads so the cond signal should reach to all waiting threads.
2019-09-18 18:47:44 +09:00
Haihao Xiang
0b0d5afb53 msdkenc: remove unneeded label 2019-09-16 10:09:00 +00:00
Matthew Waters
52cd9846eb applemedia/videocache: remove unimplemented/used upload function 2019-09-16 03:15:39 +00:00
Haihao Xiang
c05acf40a8 msdkdec: set pointer to NULL to avoid freeing an used surface
The surface should be cached in the surface list when GST_FLOW_OK is
going to be returned

This fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1051
2019-09-13 17:32:19 +00:00
Haihao Xiang
38c55de132 msdk: free mfx frames to avoid memory leaks in encoder and vpp 2019-09-13 16:54:21 +00:00
Haihao Xiang
2d4b0a5649 msdkdec: unref the caps to avoid memory leaks 2019-09-13 16:54:21 +00:00
Haihao Xiang
cc6ca4ec61 msdkvpp: free msdk surfaces to avoid memory leak 2019-09-13 16:54:21 +00:00
Haihao Xiang
93f72a5041 msdkvpp: unref buffer pools
Unref the pools first in caps re-negotiation to avoid memory leak
2019-09-13 16:54:21 +00:00
Haihao Xiang
3b171f70af msdk: fix memory leaks in msdk allocators 2019-09-13 16:54:21 +00:00
Fuwei Tang
9b2dc96b99 msdkenc: work-around to avoid zero fps in MediaSDK structure 2019-09-13 16:28:00 +00:00
Fuwei Tang
11bbd6f721 msdkenc: add an extra surface for hevc encoding
For some hevc 10bit 4K encoding cases, the encoding process may be
slow, and MediaSDK surface can't be released in time before one other
available surface is needed. So add an extra surface for hevc encoding
to avoid this issue.
2019-09-12 02:20:11 +00:00
Seungha Yang
52dfbbe5da nvenc: Early terminate handle_frame if the last flow was not GST_FLOW_OK
If the last flow was not GST_FLOW_OK, the encoding thread is not running
and there is nothing to pop from GAsyncQueue (this causes deadlock).

To prevent deadlock, just return the handle_frame without further encoding
process if the last flow was not GST_FLOW_OK. Note that the last flow
will be cleared per FLUSH_STOP and STREAM_START event.
2019-09-11 15:21:03 +00:00
Seungha Yang
68a51abdcd nvenc: Add support VUYA format
The addition is very simple. Map NV_ENC_BUFFER_FORMAT_AYUV format
to GST_VIDEO_FORMAT_VUYA and add a condition for the VUYA format.
2019-09-11 14:33:54 +00:00
Seungha Yang
14b9a1cffd nvdec: Add support for mpeg4 video decoding with codec_data
Decoder should handle codec_data of mpeg4 video which includes essential
config data.
2019-09-11 14:00:48 +00:00
Seungha Yang
af77988b9f nvenc: Reduce the number of pre-allocated device memory
The hard-coded upper bound 32 (or 48 depending on resolution) might waste
GPU memory and high resolution encoding causes OUT-OF-MEMORY allocation error
quite easily. This commit calculates the number of required pre-allocated
device memory based on encoding options and it can reduce the amount of device memory
used by nvenc.
2019-09-11 11:44:03 +00:00
Seungha Yang
e3508a4f26 nvdec: Update plugin description and fix typo
Use consistent description with nvenc, and fix typo s/devide/device/g
2019-09-11 15:16:45 +09:00
Seungha Yang
1cbb23cf79 nvenc: Adjust DTS when bframe is enabled
NVDEC driver always uses input timestamp without adjustment
even if bframe encoding was enabled.
So DTS can be larger than PTS when bframe was enabled.
To ensure PTS >= DTS, we should adjust the timestamp manually
based on the PTS difference between the first
encoded frame and the second one. That's also the maximum PTS/DTS
difference.
2019-09-11 13:18:12 +09:00
Seungha Yang
83a1c7a9a6 nvenc: Add qp-{min,max,const}-{i,p,b} properties
This new properties allows more detailed target QP value setting
2019-09-11 13:18:12 +09:00
Seungha Yang
d3a909ccdd nvenc: Add properties to support bframe encoding if device supports it
Note that bframe encoding capability varies with GPU architecture
2019-09-11 13:18:12 +09:00
Seungha Yang
94f2843774 nvenc: Refactoring internal buffer pool structure
To support rc-lookahead and bframe encoding, nvenc needs one more
staging queue, because NvEncEncodePicture can return NV_ENC_ERR_NEED_MORE_INPUT
but which was not considered so far.
As documented by NVENC programming guide, pending buffers should wait
other inputs until NvEncEncodePicture returns success.

New encoding flow is
- Submit raw picture buffer to encoder with NvEncEncodePicture
- The submitted input/output buffer pair will be queued to pending_queue
  - If NvEncEncodePicture returned success, then move all pair in pending_queue
    to final stage
  - Otherwise, wait more input raw pictures.

Another change is dropping NV_ENC_LOCK_INPUT_BUFFER usage.
So now nvenc always uses CUDA memory input buffer. As a result,
both opengl and system memory handling are unified.
2019-09-11 13:18:12 +09:00
Seungha Yang
e73acbaa5c nvenc: Remove pointless iteration and cleanup some code
* The number of iteration is always one so the iteration is useless
and that makes code complicated.
* Also defining named structure can code mroe readable.
* g_free is null safe
2019-09-11 13:18:12 +09:00
Seungha Yang
81272eaa82 nvenc: Add more rate-control options
New rate-control modes are introduced (if device can support)
* cbr-ld-hr: CBR low-delay high quality
* cbr-hq: CBR high quality
* vbr-hq: VBR high quality

Also, various configurable rate-control related properties are added.
2019-09-11 13:18:12 +09:00
Seungha Yang
ea19a7c715 nvenc: Add support for weighted prediction option
Note that this property will be exposed only if the device
supports the weighted prediction.
2019-09-11 13:18:12 +09:00
Seungha Yang
d05cbdbd72 nvenc: Add property for AUD insertion
Make AUD insertion configurable option
2019-09-11 13:18:12 +09:00
Seungha Yang
b3b723462e nvenc: Refactor class hierarchy to handle device capability dependent options
Introducing new dynamic class between GstNvBaseEncClass and
each subclass to be able to access device specific properties and
capabilities from each subclass implementation side.
2019-09-11 13:18:09 +09:00
Mathieu Duponchelle
f402cb07f9 msdk: actually use the include dir we compute 2019-09-11 00:14:08 +00:00
Marc Leeman
3ef503346a nvcodec: minor spell corrects in log messages 2019-09-10 23:13:17 +00:00
Seungha Yang
54c5ebbd53 msdk: Remove all DMABuf caps features on Windows
Add new macro for sink/src pad template to ensure no DMABuf caps
features are exposed on Windows. Some DMABuf caps features
were not handled by the commit 9ec62418c3
2019-09-10 13:29:11 +00:00