Original commit message from CVS:
* gst/smpte/Makefile.am:
* gst/smpte/gstsmpte.c: (gst_smpte_plugin_init):
* gst/smpte/gstsmpte.h:
* gst/smpte/gstsmptealpha.c:
(gst_smpte_alpha_transition_type_get_type),
(gst_smpte_alpha_get_type), (gst_smpte_alpha_base_init),
(gst_smpte_alpha_class_init), (gst_smpte_alpha_update_mask),
(gst_smpte_alpha_setcaps), (gst_smpte_alpha_get_unit_size),
(gst_smpte_alpha_init), (gst_smpte_alpha_finalize),
(gst_smpte_alpha_do_ayuv), (gst_smpte_alpha_do_i420),
(gst_smpte_alpha_transform), (gst_smpte_alpha_set_property),
(gst_smpte_alpha_get_property), (gst_smpte_alpha_plugin_init):
* gst/smpte/gstsmptealpha.h:
* gst/smpte/plugin.c: (plugin_init):
Add new plugin that adds the SMPTE transition in the alpha channel of
I420 and AYUV frames so that they can be blended with videomixer later
on. Uses all niceties such as using base transform for efficient alloc
and negotiation. It currently requires GstController to control the
position in the transition effect.
Original commit message from CVS:
* gst/smpte/gstmask.h:
* gst/smpte/gstsmpte.c: (gst_smpte_class_init),
(gst_smpte_setcaps), (gst_smpte_init), (gst_smpte_reset),
(gst_smpte_collected), (gst_smpte_set_property),
(gst_smpte_get_property), (gst_smpte_change_state), (plugin_init):
* gst/smpte/gstsmpte.h:
Port to 0.10 some more.
Added duration property to specify the duration of the transition.
Make framerate a fraction.
Deprecate fps property, we only use negotiated fps.
Added docs.
Fix collectpad usage.
Reset state in READY.
Send NEWSEGMENT event.
Fix racy updates of object properties.
Added debug category.
Fixes#383323.
Original commit message from CVS:
New mimetypes gone into effect today - this commit changes all old mimetypes over to the new mimetypes spec as described in the previous commit's document. Note: some plugins will break, some pipelines will break, expect HEAD to be broken or at least not 100% working for a few days, but don't forget to report bugs
Original commit message from CVS:
- reimplemented using organic masks, rendered with gouraud shaded triangles
- implemented more masks
- implemented adjustable border