Debugging must be configuring first (before any parsing), and then
the types are initialized at the end.
Fixes issues with debugging categories not being available at the
start
Before this patch, NLE and GES did not support NleOperations (respectively
GESEffects) that changed the speed/tempo/rate at which the source plays. For
example, the 'pitch' element can make audio play faster or slower. In GES 1.5.90
and before, an NleOperation containing the pitch element to change the rate (or
tempo) would cause a pipeline state change to PAUSED after that stack; that has
been fixed in 1.5.91 (see #755012 [0]). But even then, in 1.5.91 and later,
NleComposition would send segment events to its NleSources assuming that one
source second is equal to one pipeline second. The resulting early EOS event
(in the case of a source rate higher than 1.0) would cause it to switch stacks
too early, causing confusion in the timeline and spectacularly messed up
output.
This patch fixes that by searching for rate-changing elements in
GESTrackElements such as GESEffects. If such rate-changing elements are found,
their final effect on the playing rate is stored in the corresponding NleObject
as the 'media duration factor', named like this because the 'media duration',
or source duration, of an NleObject can be computed by multiplying the duration
with the media duration factor of that object and its parents (this is called
the 'recursive media duration factor'). For example, a 4-second NleSource with
an NleOperation with a media duration factor of 2.0 will have an 8-second media
duration, which means that for playing 4 seconds in the pipeline, the seek
event sent to it must span 8 seconds of media. (So, the 'duration' of an
NleObject or GES object always refers to its duration in the timeline, not the
media duration.)
To summarize:
* Rate-changing elements are registered in the GESEffectClass (pitch::tempo and
pitch::rate are registered by default);
* GESTimelineElement is responsible for detecting rate-changing elements and
computing the media_duration_factor;
* GESTrackElement is responsible for storing the media_duration_factor in
NleObject;
* NleComposition is responsible for the recursive_media_duration_factor;
* The latter property finally fixes media time computations in NleObject.
NLE and GES tests are included.
[0] https://bugzilla.gnome.org/show_bug.cgi?id=755012
Differential Revision: https://phabricator.freedesktop.org/D276
Read only properties will throw a GLib warning like this
when accessed with "set_child_property":
Warning: g_object_set_property: property 'text-x' of object class 'GstTextOverlay' is not writable
Avoiding all the pending_xx dance and making the code simpler.
This is now possible thanks to the various recent refactoring.
Thanks to that the user is able to set_child_property on objects
that are not in GESTrack yet, as expected.
Reviewed-by: Thibault Saunier <thibault.saunier@collabora.com>
Differential Revision: https://phabricator.freedesktop.org/D739
Making it possible to create the nleobject right at the creation
of the element.
Reviewed-by: Thibault Saunier <thibault.saunier@collabora.com>
Differential Revision: https://phabricator.freedesktop.org/D738
In get_property we should return the default values if
we have not created any GESTitleSource yet
(instead of segfaulting).
And fix GESTitleSource default values!
Reviewed-by: Thibault Saunier <thibault.saunier@collabora.com>
Differential Revision: https://phabricator.freedesktop.org/D737
This way we have informations about the content of the
children as soon as possible.
Most code paths where already ready to handle that as we use it for
copying clips.
Fix framepositionner to properly handle that (it would have broke
with copied clips before).
Reviewed-by: Thibault Saunier <thibault.saunier@collabora.com>
Differential Revision: https://phabricator.freedesktop.org/D736
Allowing pasting groups paste exactly what had been copied
And not the new version of the contained objects
This technically breaks the C API but this is a new API and I believe
and hope nobody is using it right now.
Reviewed-by: Thibault Saunier <thibault.saunier@collabora.com>
Differential Revision: https://phabricator.freedesktop.org/D616
it should always have been private
Reviewed-by: Thibault Saunier <thibault.saunier@collabora.com>
Differential Revision: https://phabricator.freedesktop.org/D617
This commit was causing issue where we were reporting the toplevel
element as an element but that element was actually in another
not serialized group. That is very tricky to handle for end users
as they are not guaranteed the toplevel clips were actually not
contained in another element.
This reverts commit ceb82ba302.
Reviewed-by: Thibault Saunier <thibault.saunier@collabora.com>
Differential Revision: https://phabricator.freedesktop.org/D627
ges-validate.c:237:22: error: implicit conversion from enumeration type
'GESEdge' to different enumeration type 'GESEditMode'
[-Werror,-Wenum-conversion]
GESEditMode edge = GES_EDGE_NONE;
~~~~ ^~~~~~~~~~~~~
ges-validate.c:277:41: error: implicit conversion from enumeration type
'GESEditMode' to different enumeration type 'GESEdge'
[-Werror,-Wenum-conversion]
new_layer_priority, mode, edge, position))) {
^~~~
https://bugzilla.gnome.org/show_bug.cgi?id=759758
Allowing application to force the asset system to recheck if an
asset has been "fixed" and can be used again
API:
+ ges_asset_needs_reload
Differential Revision: https://phabricator.freedesktop.org/D584
Otherwise we could have not negotiated errors in audiomixer when
the channel/channel-mask do not match
Differential Revision: https://phabricator.freedesktop.org/D493
Reviewed-by: Mathieu Duponchelle <mathieu.duponchelle@opencreed.com>
We just need to make sure they are always serialized in the right
order (which is the case) and de serializing them will lead to the
right behaviour.
We should not serialize the priority as the priority of the source
itself depends on the action having been done on the parent clip,
and we do not serialize the source priorities (and should not, GES
should just do the right thing).
Differential Revision: https://phabricator.freedesktop.org/D491
Summary:
Normally, mixing_operation is created and added to nlecomposition
as a child element so it will be freed when nlecomposition is removed
from a track.
Reviewers: thiblahute
Projects: #gstreamer_editing_services
Differential Revision: https://phabricator.freedesktop.org/D319
Summary:
Manual iteration can be replaced with foreach function.
In addition, this patch fixes mismatched GFunc type for
g_list_foreach and adds debug cateory for gst-asset for
convenient debugging.
Reviewers: thiblahute
Reviewed By: thiblahute
Differential Revision: https://phabricator.freedesktop.org/D312
Summary: A passed GError is re-allocated when discoverer has no information.
Reviewers: thiblahute
Projects: #gstreamer_editing_services
Reviewed By: thiblahute
Differential Revision: https://phabricator.freedesktop.org/D302
Summary:
To dispose properly, a child object should call same function
of parent class.
Reviewers: thiblahute
Differential Revision: https://phabricator.freedesktop.org/D311
Summary:
g_file_new_for_uri never fails so GFile always has valid pointer.
And fix a bug of double unref from D303.
Reviewers: thiblahute
Differential Revision: https://phabricator.freedesktop.org/D310
Summary:
Valgrind reports trivial leakages related to handling
objects and their converted strings.
Reviewers: thiblahute
Differential Revision: https://phabricator.freedesktop.org/D303
Summary:
The backend commits itself automatically in these cases, so track
needs to do so too.
Reviewers: thiblahute
Reviewed By: thiblahute
Differential Revision: https://phabricator.freedesktop.org/D94
In the GESTimeline, TrackElement addition to a clip might get cancelled
(and thus the element gets removed), we need to make sure users do not
get wrong signals.
Also document the fact that user should connect to container::child-added
with g_signal_connect_after.
And fix a computation bug where we would be having mixing order
reversed between layers.
And make sure that the positionner does not mix up Transition handling
of the zorder
Summary:
Making the code simpler and handling the transition case
where elements are in the same layer (which was failing
/setting same zorders until now).
Reviewers: Mathieu_Du
Differential Revision: https://phabricator.freedesktop.org/D237
We should never let 3 objects to overlap at a same position, for that
we introduce a "rollback" feature and whenever such an editing happens,
we rollback object position to whatever it was before the move.
In case of groups, we can have track elements that do not belong
directly to the moved_trackelements but will be moved as others. Never
create transition to all object that have a start > moving group start.
Instead of trying to compute it ourself which might lead to wrong
behaviour when moving between layer.
+ Make sure that when we reset clip children priority (to make space
for effects,) we update the container knowledge of priority offsets
We were computing the priority offset taking the global MIN_NLE_PRIO
(which is a constant == 2 to make space for the mixing elements) instead
of the layer 'track element' relative priority, leading to very big
offsets on layer with a prio > 0. In the end it leaded to effects having
the same priority as the sources which leads to an undefined behaviour
in NLE.