Keep only 1 structure with all matrix information.
Add structure to hold gamma information.
Add more options to control gamma, primaries and color matrix handling.
Add functions to compute transformations to and from XYZ and use this
to convert between primaries.
Merge gamma into the convert to and from RGB stage.
Fix border val.
Simplify the fastpath table, remove unused fields, add some more checks.
Prepare for doing full gamma corrected conversion and scaling by first
splitting the conversions from and to RGB into separate steps.
split scaling in downscaling and upscaling steps to be performed before
and after conversion respectively.
Fix clipping of images that are partially left of the video
surface, they would get clipped on the right side instead of
the left side, because the video unpack functions currently
ignore the x offset parameter. Work around that until that
is implemented.
https://bugzilla.gnome.org/show_bug.cgi?id=739281
In case of overlay being completely or partially outside
the video frame, the offset calculations are not right,
which resulted in the overlay not being displayed as
expected, or crashes due to invalid memory access.
When the overlay rectangle is completely outside,
we need not render the overlay at all.
For partial display of overlay rectangles, src_yoff
was not being calculated, hence it was always clipping
the bottom half of the overlay, By calculating the
src_yoff, now the overlay is clipped properly.
https://bugzilla.gnome.org/show_bug.cgi?id=739281
Make an ORC version of the 2x vertical upsampling code.
Improve unit tests, test chroma up and down sampling.
memset buffer in conversion to make valgrind happy.
Combine multiplies in 4x filters.
Rename conversion functions to make them nicer in orc.
Add ORC versions for various downsampling algorithms
Add unit test chroma resampler
We only need to do the horizontal subsampling on 1 line if we do it
after vertical subsampling and we also avoid doing vertical subsampling
on unused pixels.
Rework the converter, keep track of the conversion steps by chaining the
cache objects together. We can then walk the chain and decide the
optimal allocation pattern.
Remove the free function, we're not going to need this anytime soon.
Keep track of what output line we're constructing so that we can let the
allocator return a line directly into the target image when possible.
Directly read from the source pixels when possible.
We need to allocate the templine with the amount of pixels we are going
to handle, which we only know for the vertical resampler when we are
asked to resample.
Add scaler functions for 16 bits formats.
Rename the scaler functions so that 16bits versions don't look too
weird.
Remove old unused h_2tap functions
Fix v_ntap functions, it was using 1 tap too little.