'cuDeviceComputeCapability' was deprecated as of CUDA 5.0
gstnvenc.c: In function ‘gst_nvenc_create_cuda_context’:
gstnvenc.c:290:9: error: ‘cuDeviceComputeCapability’ is deprecated [-Werror=deprecated-declarations]
&& cuDeviceComputeCapability (&maj, &min, cdev) == CUDA_SUCCESS) {
^
https://bugzilla.gnome.org/show_bug.cgi?id=796203
The new property "output-order" can be set to either "display" order
which is the default where frames will be outputting in display order,
or "decoded-order" which will be outputting the frames in decoded order.
The "decoded order" output is generally useful for debugging. But there
are few
customers who use it for low-latency streaming. For eg if the customer
already knows that the stream doesn't have b-frames (which means no
algorithm requires for display order calculation), then they can use
"decoded-order"
output to skip some of the DPB logic to avoid the frame accumulation at
start-up.
The root cause of the above issue is a bit of unclarity in h264 spec +
lazy implementation of many H264 encoders; This is well handled in
gstreamer-vaapi using "low-latency" property:
https://bugzilla.gnome.org/show_bug.cgi?id=762509https://bugzilla.gnome.org/show_bug.cgi?id=795783
For packetized input, inform the msdk that the buffer has
a complete frame or complementary field pairs. For decoding,
this means that the decoder can proceed with this buffer without
waiting for the start of the next frame, which effectively reduces
decoding latency.
https://bugzilla.gnome.org/show_bug.cgi?id=795783
Currently we use an async depth of 4 as default (based on
recommendations
in msdk apps), which indicates how many asynchronous operations an
application performs
before the application explicitly synchronizes the result. As a result,
we
queue four frames in decoder which might not be good approach for
live streaming.
This patch reset the async-depth to 1 as default so that we do sync for
each frame we decode without queuing. Customer can play with already
exposed "async-depth" property for other use cases
https://bugzilla.gnome.org/show_bug.cgi?id=795783
So far msdk produced dmabuf fds are non-mappable.
If user wants to download the content of underlined surfaces,
dmabufcapsfeature negotiated pipeline will fail. So if the input surface
is dmabuf and downstream doesn't have support for dmabuf capsfeatures,
we do the vpp (no passthrough) and produce the mappable videomemory
buffers.
https://bugzilla.gnome.org/show_bug.cgi?id=794946
prpose_allocation:
-- always instantiate a pool for for upstream
-- use async_depth + 1 as min buffer count
decide_allocation:
-- always create a new bufferpool for source pad.
Each of the msdk element has to create it's own mfxsurfacepool
which is an msdk contraint. For eg: Each Msdk component (vpp, dec and
enc)
will invoke the external Frame allocator for video-memory usage
So sharing the pool between gst-msdk elements might not be a good idea.
https://bugzilla.gnome.org/show_bug.cgi?id=793705
If the "output-cc" property is set to TRUE and there is CC present
in the VBI Ancillary Data, they will be extracted and set on the
outgoing buffer as GstVideoCaptionMeta.
Only CDP packets are supported.
https://bugzilla.gnome.org/show_bug.cgi?id=773863
This adds entry for new DRM driver from xilinx
called "xlnx" which supports atomic modesetting.
We have kept entry for older DRM driver "xilinx_drm"
for backward compatility with a note describing
deprecation.
Signed-off-by: Devarsh Thakkar <devarsht@xilinx.com>
https://bugzilla.gnome.org/show_bug.cgi?id=795228
The clock seems to have a lot of drift (or we're using it incorrectly)
which causes buffers to be late on the sink and get dropped.
Disable till someone can investigate whether our usage of the API is
incorrect (it looked correct to me) or if something is wrong.
Since cuda-tools 9.0, nvcuvid.h is replaced by dynlink_nvcuvid.h.
This patch changes nvdec to use run-time dynamic linking if
cuda-tools version >= 9.
nvenc does not require any change since its necessary headers are
still available.
https://bugzilla.gnome.org/show_bug.cgi?id=791724
Using the default value (InterleavedDec == MFX_SCANTYPE_UNKNOWN)
causing issues with non-interleaved sample decode. Ideally the usage
of MFXVideoDECODE_DecodeHeader should fix these type of issue, but
it seems to be not. But hardcoding the InterleaveDec to
MFX_SCANTYPE_NONINTERLEAVED
is fixing the problem and fortunately msdk seems to be taking care of
Interleaved samples
too .So let's hardcode it for now.
https://bugzilla.gnome.org/show_bug.cgi?id=793787
We can just return the template caps till the device is opened when
going from READY -> PAUSED. This fixes a CRITICAL when calling
ELEMENT_ERROR before the ringbuffer is allocated.
Also fixes a couple of leaks in error conditions.
https://bugzilla.gnome.org/show_bug.cgi?id=794611
Now, when you set loopback=true on wasapisrc, the `device` property
should refer to a sink (render) device for loopback recording.
If the `device` property is not set, the default sink device is used.