In some networks, especiall in 3G, a fragment download or playlist
update may fail. We allow for up to 3 consecutive failures, while using
the rfc's specs for retry delays before considering that there was an
error on the stream.
If we know that our camera source element produces buffers at the same
resolution and appropriate colourspace for the output, we don't need any
of the generic conversion elements in encodebin. This reduces caps
negotiation overheads among other things.
Fixes interesting race conditions that cause crashes in decodebin2
because pads are added/removed from child elements although they
should be in READY state already.
We should stop the update thread in PAUSED state and avoid fetching
new fragments when the queue is not empty. The queue should always be
empty since we push data into a queue. Also, in totem, if we seek and
pause the stream while it's buffering, then the state will stay playing
for some reason, so it's best not to continue fetching fragments forever.
This is to ensure that we reset the accumulate segment on the sinks
so if we start with audio only then switch to audio+video, then both
sinks will have the same segments and will be synchronized.
If we cancel the fetch and call the stop_fetcher, which holds the lock,
when it sets the fetcher's state to NULL, it might send an error
on the bus. In that case, we must ignore it, otherwise it will try
to take the lock and will block forever.
When caching fragments, if we set the current playlist to main, then
it will always think it's a live stream (no endlist in it) so it will
force the redownload of the main playlist after every seek, which is
unnecessary. Also, it causes a race condition where a seek migh happen
during that redownload, and we'll think we're trying to seek a live pipeline.
Absorb inbound segments with rate != 1.0 and output a segment with
rate taken from the new output-rate property, adjusting the segment
applied_rate, stream duration and timestamps as necessary to
compensate
Reduce the viewfinder queue limits to only allow it to store
one buffer, preventing the queue from holding old buffers for
too long. This also avoids showing slightly outdated frames on
the viewfinder when the source has already produced new ones
and improves the buffer recycling rate, important for sources
that use bufferpools.
first pause the task, then stop all fetchers, then stop the update thread
then pause the task again, since it might have been restarted by
another thread in the meantime
The reason is to let rtpdtmfmux drop buffers during the inter digit interval,
this way, there will be more silence around the DTMF tones so IVFs will have
a better chance recognizing them.