... and add more encoding options.
QSV API supports dynamic bitrate change without IDR insertion.
That's more efficient way of runtime encoding option update
than starting from new sequence with IDR per bitrate option change.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2039>
A new implementation of Intel Quick Sync Video plugin.
This plugin supports both Windows and Linux but optimization for
VA/DMABuf is not implemented yet.
This new plugin has some notable differences compared with existing
MSDK plugin.
* Encoder will expose formats which can be natively supported
without internal conversion. This will make encoder
control/negotiation flow much simpler and cleaner than
that of MSDK plugin.
* This plugin includes QSV specific library loading helper,
called dispatcher, with QSV SDK headers as a part of this plugin.
So, there will be no more SDK version dependent #ifdef in the code
and also there will be no more build-time MSDK/oneVPL SDK
dependency.
* Memory allocator interop between GStreamer and QSV is re-designed
and decoupled. Instead of implementing QSV specific allocator/bufferpool,
this plugin will make use of generic GStreamer memory
allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool).
Specifically, GstQsvAllocator object will help interop between
GstMemory and mfxFrameAllocator memory abstraction layers.
Note that because of the design decision, VA/DMABuf support is not made
as a part of this initial commit. We can add the optimization for Linux
later once GstVA library exposes allocator/bufferpool implementation as
an API like GstD3D11.
* Initial encoder implementation supports interop with GstD3D11
infrastructure, including zero-copy encoding with upstream D3D11 element.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>